feat(fixLib): fix release raylib
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1 changed files with 1840 additions and 1840 deletions
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@ -27,8 +27,8 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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Rectangle player = { 400, 280, 40, 40 };
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Rectangle buildings[MAX_BUILDINGS] = { 0 };
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rayRectangle player = { 400, 280, 40, 40 };
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rayRectangle buildings[MAX_BUILDINGS] = { 0 };
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Color buildColors[MAX_BUILDINGS] = { 0 };
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int spacing = 0;
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@ -96,11 +96,11 @@ int main(void)
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BeginMode2D(camera);
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DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
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DrawrayRectangle(-6000, 320, 13000, 8000, DARKGRAY);
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for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
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for (int i = 0; i < MAX_BUILDINGS; i++) DrawrayRectangleRec(buildings[i], buildColors[i]);
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DrawRectangleRec(player, RED);
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DrawrayRectangleRec(player, RED);
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DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN);
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DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN);
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@ -109,13 +109,13 @@ int main(void)
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DrawText("SCREEN AREA", 640, 10, 20, RED);
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DrawRectangle(0, 0, screenWidth, 5, RED);
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DrawRectangle(0, 5, 5, screenHeight - 10, RED);
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DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
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DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
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DrawrayRectangle(0, 0, screenWidth, 5, RED);
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DrawrayRectangle(0, 5, 5, screenHeight - 10, RED);
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DrawrayRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
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DrawrayRectangle(0, screenHeight - 5, screenWidth, 5, RED);
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DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 250, 113, BLUE);
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DrawrayRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
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DrawrayRectangleLines( 10, 10, 250, 113, BLUE);
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DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
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DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
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@ -129,7 +129,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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rayCloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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