Fix files headers

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PanicTitan 2026-08-05 00:49:56 -03:00 • committed by GitHub
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4 changed files with 1629 additions and 1610 deletions

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*
* raylib [other] example - 3d stencil buffer portal masking
*
* Example demonstrates 3D stencil buffer portal masking.
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 PanicTitan (@PanicTitan)
*
********************************************************************************************/
#include "raylib.h"

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*
* raylib [shaders] example - forward multi-lighting with bloom
*
* Example demonstrates forward multi-point lighting with bloom post-processing.
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* NOTE: Forward multi-point lighting combined with specular highlights and post-processing
* tone-mapped bloom shader pass using offscreen render textures.
* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
*
* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 PanicTitan (@PanicTitan)
*
********************************************************************************************/

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*
* raylib [textures] example - decals
*
* Example demonstrates decal projection onto 3D mesh surface using geometry clipping.
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* NOTE: Decal projection onto 3D mesh surface using geometry clipping.
* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
*
* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 PanicTitan (@PanicTitan)
*
********************************************************************************************/

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*
* raylib [textures] example - 3D dynamic UV mesh painter
*
* Example demonstrates 3D dynamic UV mesh painting using raycasting.
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* NOTE: Raycasts against 3D mesh geometry to interpolate UV coordinates using barycentric
* coordinates, then dynamically renders continuous paint strokes into an in-memory canvas
* texture mapped onto the model material.
* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
*
* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 PanicTitan (@PanicTitan)
*
********************************************************************************************/