Fix files headers
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41d9453ef4
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4 changed files with 1629 additions and 1610 deletions
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*
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* raylib [other] example - 3d stencil buffer portal masking
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*
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* Example demonstrates 3D stencil buffer portal masking.
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 PanicTitan (@PanicTitan)
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*
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********************************************************************************************/
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#include "raylib.h"
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@ -2,14 +2,18 @@
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*
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* raylib [shaders] example - forward multi-lighting with bloom
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*
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* Example demonstrates forward multi-point lighting with bloom post-processing.
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* NOTE: Forward multi-point lighting combined with specular highlights and post-processing
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* tone-mapped bloom shader pass using offscreen render textures.
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* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 PanicTitan (@PanicTitan)
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*
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********************************************************************************************/
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@ -2,13 +2,18 @@
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*
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* raylib [textures] example - decals
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* Example demonstrates decal projection onto 3D mesh surface using geometry clipping.
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* NOTE: Decal projection onto 3D mesh surface using geometry clipping.
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* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 PanicTitan (@PanicTitan)
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*
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********************************************************************************************/
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@ -2,15 +2,18 @@
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*
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* raylib [textures] example - 3D dynamic UV mesh painter
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* Example demonstrates 3D dynamic UV mesh painting using raycasting.
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* NOTE: Raycasts against 3D mesh geometry to interpolate UV coordinates using barycentric
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* coordinates, then dynamically renders continuous paint strokes into an in-memory canvas
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* texture mapped onto the model material.
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* Example contributed by PanicTitan (@PanicTitan) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example contributed by PanicTitan and reviewed by Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 PanicTitan (@PanicTitan)
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*
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********************************************************************************************/
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