Moved some platforms functions to generic rcore #3313
Reviewed `InitWindow()` to clearly note platform specific code
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6 changed files with 142 additions and 236 deletions
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@ -215,6 +215,9 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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@ -223,15 +226,28 @@ void InitWindow(int width, int height, const char *title)
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Set some default window flags
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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@ -274,14 +290,6 @@ void InitWindow(int width, int height, const char *title)
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CORE.Time.frameCounter = 0;
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#endif
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
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}
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@ -412,36 +420,6 @@ bool WindowShouldClose(void)
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else return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden(void)
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{
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return false;
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}
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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return false;
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}
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// Check if window has been maximized
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bool IsWindowMaximized(void)
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{
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return false;
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}
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// Check if window has the focus
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bool IsWindowFocused(void)
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{
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return true;
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}
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// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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return false;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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