Review scripts name and mini_al inclusion
This commit is contained in:
parent
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4 changed files with 7 additions and 7 deletions
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@ -58,10 +58,10 @@ all of the flags.
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#### Examples
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#### Examples
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| What the command does | Command |
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| What the command does | Command |
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|-------------------------------------------------------------|---------------------------|
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|-------------------------------------------------------------|---------------------------|
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| Build a release build, on Windows | `windows-build.bat` |
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| Build a release build, on Windows | `build-windows.bat` |
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| Build a release build, full recompile, on Linux | `./linux-build.sh -c` |
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| Build a release build, full recompile, on Linux | `./build-linux.sh -c` |
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| Build a debug build and run, on macOS | `./osx-build.sh -d -r` |
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| Build a debug build and run, on macOS | `./build-osx.sh -d -r` |
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| Build in debug, run, don't print at all, on Linux with `sh` | `sh linux-build.sh -drqq` |
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| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` |
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[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
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[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
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158
projects/scripts/build-linux.sh
Normal file
158
projects/scripts/build-linux.sh
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@ -0,0 +1,158 @@
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#!/bin/sh
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative to the ./builds/linux directory)
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# Example with two source folders:
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# SOURCES="../../src/*.c ../../src/submodule/*.c"
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SOURCES="../../core_basic_window.c"
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# Set your raylib/src location here, relative to the ./temp/x directory
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RAYLIB_SRC="../../../../src"
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# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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# is not done always, see logic by searching "Build raylib"), building
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# src/*.c files, and linking together those two. Each invocation is
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Get arguments
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while getopts ":hdurcq" opt; do
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case $opt in
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h)
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echo "Usage: ./linux-build.sh [-hdurcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -q Suppress this script's informational prints"
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echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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echo ""
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echo "* This is mostly here to make building simple \"shipping\" versions"
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echo " easier, and it's a very small bit in the build scripts. The option"
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echo " requires that you have upx installed and on your path, of course."
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echo ""
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echo "Examples:"
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echo " Build a release build: ./linux-build.sh"
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echo " Build a release build, full recompile: ./linux-build.sh -c"
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echo " Build a debug build and run: ./linux-build.sh -d -r"
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echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
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exit 0
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;;
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d)
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BUILD_DEBUG="1"
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;;
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u)
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UPX_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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c)
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BUILD_ALL="1"
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;;
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q)
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if [ -n "$QUIET" ]; then
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REALLY_QUIET="1"
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else
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QUIET="1"
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fi
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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exit 1
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;;
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esac
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done
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# Set CC if it's not set already
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if [ -z "$CC" ]; then
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CC=cc
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fi
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# Flags
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OUTPUT_DIR="builds/linux"
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COMPILATION_FLAGS="-std=c99 -Os -flto"
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if [ "$CC" = "clang" ]; then
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# Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
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# https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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[ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
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fi
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/linux"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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fi
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# Display what we're doing
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if [ -n "$BUILD_DEBUG" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
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else
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
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fi
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# Create the raylib cache directory
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ROOT_DIR=$(pwd)
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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fi
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# If there's a -c flag, remove the cache
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if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
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rm -r "$TEMP_DIR"
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fi
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# If temp directory doesn't exist, build raylib
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if [ ! -d "$TEMP_DIR" ]; then
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mkdir -p $TEMP_DIR
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cd $TEMP_DIR
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RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
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RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c"
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RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
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else
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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# Build the actual game
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mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
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else
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
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fi
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rm main.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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fi
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if [ -n "$RUN_AFTER_BUILD" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
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if [ -n "$REALLY_QUIET" ]; then
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./$GAME_NAME > /dev/null 2>&1
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else
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./$GAME_NAME
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fi
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fi
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cd $ROOT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
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154
projects/scripts/build-osx.sh
Normal file
154
projects/scripts/build-osx.sh
Normal file
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@ -0,0 +1,154 @@
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#!/bin/sh
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative to the ./builds/osx directory)
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# Example with two source folders:
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# SOURCES="../../src/*.c ../../src/submodule/*.c"
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SOURCES="../../core_basic_window.c"
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# Set your raylib/src location here, relative to the ./temp/x directory
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RAYLIB_SRC="../../../../src"
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# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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# is not done always, see logic by searching "Build raylib"), building
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# src/*.c files, and linking together those two. Each invocation is
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Get arguments
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while getopts ":hdurcq" opt; do
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case $opt in
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h)
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echo "Usage: ./osx-build.sh [-hdurcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -q Suppress this script's informational prints"
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echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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echo ""
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echo "* This is mostly here to make building simple \"shipping\" versions"
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echo " easier, and it's a very small bit in the build scripts. The option"
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echo " requires that you have upx installed and on your path, of course."
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echo ""
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echo "Examples:"
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echo " Build a release build: ./osx-build.sh"
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echo " Build a release build, full recompile: ./osx-build.sh -c"
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echo " Build a debug build and run: ./osx-build.sh -d -r"
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echo " Build in debug, run, don't print at all: ./osx-build.sh -drqq"
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exit 0
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;;
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d)
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BUILD_DEBUG="1"
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;;
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u)
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UPX_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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c)
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BUILD_ALL="1"
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;;
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q)
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if [ -n "$QUIET" ]; then
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REALLY_QUIET="1"
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else
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QUIET="1"
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fi
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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exit 1
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;;
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esac
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done
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# Set CC if it's not set already
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if [ -z "$CC" ]; then
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CC=cc
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fi
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# Flags
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OUTPUT_DIR="builds/osx"
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/osx"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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fi
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# Display what we're doing
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if [ -n "$BUILD_DEBUG" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
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else
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
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fi
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# Create the raylib cache directory
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ROOT_DIR=$(pwd)
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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fi
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# If there's a -c flag, remove the cache
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if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
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rm -r "$TEMP_DIR"
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fi
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# If temp directory doesn't exist, build raylib
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if [ ! -d "$TEMP_DIR" ]; then
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mkdir -p $TEMP_DIR
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cd $TEMP_DIR
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RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
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RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
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RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
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else
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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# Build the actual game
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mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
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else
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$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
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fi
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rm main.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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fi
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if [ -n "$RUN_AFTER_BUILD" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
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if [ -n "$REALLY_QUIET" ]; then
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./$GAME_NAME > /dev/null 2>&1
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else
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./$GAME_NAME
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fi
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fi
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cd $ROOT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
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211
projects/scripts/build-windows.bat
Normal file
211
projects/scripts/build-windows.bat
Normal file
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@ -0,0 +1,211 @@
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@echo off
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REM Change your executable name here
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set GAME_NAME=game.exe
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||||||
|
REM Set your sources here (relative to the builds\windows directory)
|
||||||
|
REM Example with two source folders:
|
||||||
|
REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
|
||||||
|
set SOURCES=..\..\core_basic_window.c
|
||||||
|
|
||||||
|
REM Set your raylib/src location here, relative to the ./temp/x directory
|
||||||
|
set RAYLIB_SRC=..\..\..\..\src
|
||||||
|
|
||||||
|
REM About this build script: it does many things, but in essence, it's
|
||||||
|
REM very simple. It has 3 compiler invocations: building raylib (which
|
||||||
|
REM is not done always, see logic by searching "Build raylib"), building
|
||||||
|
REM src/*.c files, and linking together those two. Each invocation is
|
||||||
|
REM wrapped in an if statement to make the -qq flag work, it's pretty
|
||||||
|
REM verbose, sorry.
|
||||||
|
|
||||||
|
REM To skip to the actual building part of the script, search for ":BUILD"
|
||||||
|
|
||||||
|
REM For the ! variable notation
|
||||||
|
setlocal EnableDelayedExpansion
|
||||||
|
REM For shifting, which the command line argument parsing needs
|
||||||
|
setlocal EnableExtensions
|
||||||
|
|
||||||
|
|
||||||
|
:ARG_LOOP
|
||||||
|
set ARG=%1
|
||||||
|
if "!ARG!" == "" ( goto PREPARE )
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:h=!" (
|
||||||
|
goto HELP
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:d=!" (
|
||||||
|
set BUILD_DEBUG=1
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:u=!" (
|
||||||
|
set UPX_IT=1
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:r=!" (
|
||||||
|
set RUN_AFTER_BUILD=1
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:c=!" (
|
||||||
|
set BUILD_ALL=1
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:qq=!" (
|
||||||
|
set QUIET=1
|
||||||
|
set REALLY_QUIET=1
|
||||||
|
) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" (
|
||||||
|
IF DEFINED QUIET (
|
||||||
|
set REALLY_QUIET=1
|
||||||
|
) ELSE (
|
||||||
|
set QUIET=1
|
||||||
|
)
|
||||||
|
)
|
||||||
|
IF NOT "x!ARG!" == "x!ARG:v=!" (
|
||||||
|
set VERBOSE=1
|
||||||
|
)
|
||||||
|
IF NOT "%1" == "" (
|
||||||
|
shift /1
|
||||||
|
goto ARG_LOOP
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
:HELP
|
||||||
|
echo Usage: windows-build.bat [-hdurcqqv]
|
||||||
|
echo -h Show this information
|
||||||
|
echo -d Faster builds that have debug symbols, and enable warnings
|
||||||
|
echo -u Run upx* on the executable after compilation (before -r)
|
||||||
|
echo -r Run the executable after compilation
|
||||||
|
echo -c Remove the temp\{debug,release} directory, ie. full recompile
|
||||||
|
echo -q Suppress this script's informational prints
|
||||||
|
echo -qq Suppress all prints, complete silence
|
||||||
|
echo -v cl.exe normally prints out a lot of superficial information, as
|
||||||
|
echo well as the MSVC build environment activation scripts, but these are
|
||||||
|
echo mostly suppressed by default. If you do want to see everything, use
|
||||||
|
echo this flag.
|
||||||
|
echo.
|
||||||
|
echo * This is mostly here to make building simple "shipping" versions
|
||||||
|
echo easier, and it's a very small bit in the build scripts. The option
|
||||||
|
echo requires that you have upx installed and on your path, of course.
|
||||||
|
echo.
|
||||||
|
echo Examples:
|
||||||
|
echo Build a release build: windows-build.bat
|
||||||
|
echo Build a release build, full recompile: windows-build.bat -c
|
||||||
|
echo Build a debug build and run: windows-build.bat -d -r
|
||||||
|
echo Build in debug, run, don't print at all: windows-build.bat -drqq
|
||||||
|
exit /B
|
||||||
|
|
||||||
|
|
||||||
|
:PREPARE
|
||||||
|
REM Activate the msvc build environment
|
||||||
|
IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||||
|
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat"
|
||||||
|
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||||
|
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat"
|
||||||
|
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" (
|
||||||
|
set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat"
|
||||||
|
) ELSE (
|
||||||
|
REM Initialize your vc environment here if the defaults don't work
|
||||||
|
REM set VC_INIT="C:\your\path\here\vcvarsall.bat"
|
||||||
|
REM And then remove/comment out the following two lines
|
||||||
|
echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually."
|
||||||
|
exit /B
|
||||||
|
)
|
||||||
|
IF DEFINED VERBOSE (
|
||||||
|
call !VC_INIT! x86
|
||||||
|
) ELSE (
|
||||||
|
call !VC_INIT! x86 > NUL 2>&1
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
:BUILD
|
||||||
|
REM Flags
|
||||||
|
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||||
|
set COMPILATION_FLAGS=/O1 /GL
|
||||||
|
set WARNING_FLAGS=
|
||||||
|
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
||||||
|
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||||
|
set OUTPUT_DIR=builds\windows
|
||||||
|
REM Debug changes to flags
|
||||||
|
IF DEFINED BUILD_DEBUG (
|
||||||
|
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||||
|
set COMPILATION_FLAGS=/Od /Zi
|
||||||
|
set WARNING_FLAGS=/Wall
|
||||||
|
set SUBSYSTEM_FLAGS=
|
||||||
|
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||||
|
set OUTPUT_DIR=builds-debug\windows
|
||||||
|
)
|
||||||
|
IF NOT DEFINED VERBOSE (
|
||||||
|
set VERBOSITY_FLAG=/nologo
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Display what we're doing
|
||||||
|
IF DEFINED BUILD_DEBUG (
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS!
|
||||||
|
) ELSE (
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Create the temp directory for raylib
|
||||||
|
set "ROOT_DIR=%CD%"
|
||||||
|
set "TEMP_DIR=temp\release"
|
||||||
|
IF DEFINED BUILD_DEBUG (
|
||||||
|
set "TEMP_DIR=temp\debug"
|
||||||
|
)
|
||||||
|
|
||||||
|
IF DEFINED BUILD_ALL (
|
||||||
|
IF EXIST !TEMP_DIR!\ (
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding.
|
||||||
|
del /Q !TEMP_DIR!
|
||||||
|
rmdir !TEMP_DIR!
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Build raylib if it hasn't been cached in TEMP_DIR
|
||||||
|
IF NOT EXIST !TEMP_DIR!\ (
|
||||||
|
mkdir !TEMP_DIR!
|
||||||
|
cd !TEMP_DIR!
|
||||||
|
REM Raylib's src folder
|
||||||
|
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
|
||||||
|
set RAYLIB_C_FILES="!RAYLIB_SRC!\core.c" "!RAYLIB_SRC!\shapes.c" "!RAYLIB_SRC!\textures.c" "!RAYLIB_SRC!\text.c" "!RAYLIB_SRC!\models.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
|
||||||
|
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
||||||
|
|
||||||
|
IF DEFINED REALLY_QUIET (
|
||||||
|
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
|
||||||
|
) ELSE (
|
||||||
|
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
|
||||||
|
)
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
||||||
|
|
||||||
|
REM Out of the temp directory
|
||||||
|
cd !ROOT_DIR!
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Move to the build directory
|
||||||
|
IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR!
|
||||||
|
cd !OUTPUT_DIR!
|
||||||
|
|
||||||
|
REM Build the actual game
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
||||||
|
IF DEFINED REALLY_QUIET (
|
||||||
|
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
|
||||||
|
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
|
||||||
|
) ELSE (
|
||||||
|
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
|
||||||
|
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
|
||||||
|
)
|
||||||
|
del main.obj
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
||||||
|
|
||||||
|
REM Run upx
|
||||||
|
IF DEFINED UPX_IT (
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx.
|
||||||
|
upx !GAME_NAME! > NUL 2>&1
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Finally, run the produced executable
|
||||||
|
IF DEFINED RUN_AFTER_BUILD (
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: Running.
|
||||||
|
IF DEFINED REALLY_QUIET (
|
||||||
|
!GAME_NAME! > NUL 2>&1
|
||||||
|
) ELSE (
|
||||||
|
!GAME_NAME!
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
REM Back to development directory
|
||||||
|
cd !ROOT_DIR!
|
||||||
|
|
||||||
|
IF NOT DEFINED QUIET echo COMPILE-INFO: All done.
|
||||||
Loading…
Reference in a new issue