REVIEWED: Some comments (Code Gardening)

This commit is contained in:
Ray 2026-01-19 12:40:32 +01:00
commit 29896a2403

View file

@ -336,7 +336,7 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
typedef struct Camera2D {
Vector2 offset; // Camera offset (screen space offset from window origin)
Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
float rotation; // Camera rotation in degrees (pivots around target)
float rotation; // Camera rotation in degrees (pivots around target)
float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
} Camera2D;