REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray 2025-09-07 12:01:51 +02:00
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - mixed audio processing
* raylib [audio] example - mixed processor
*
* Example complexity rating: [★★★★] 4/4
*
@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - module playing (streaming)
* raylib [audio] example - module playing
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -37,7 +37,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - music streaming
* raylib [audio] example - music stream
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music streaming");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - raw audio streaming
* raylib [audio] example - raw stream
*
* Example complexity rating: [★★★☆] 3/4
*
@ -62,7 +62,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - sound loading and playing
* raylib [audio] example - sound loading
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
InitAudioDevice(); // Initialize audio device

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - 3d sound positioning
* raylib [audio] example - sound positioning
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
* Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71)
*
********************************************************************************************/
@ -34,7 +34,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
InitAudioDevice();

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - 3d first-person camera controller
* raylib [core] example - 3d camera fps
*
* Example complexity rating: [★★★☆] 3/4
*
@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025-2025 Agnis Aldins (@nezvers)
* Copyright (c) 2025 Agnis Aldins (@nezvers)
*
********************************************************************************************/
@ -80,7 +80,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
// Initialize camera variables
// NOTE: UpdateCameraFPS() takes care of the rest

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - gamepad input
* raylib [core] example - input gamepad
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -38,7 +38,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
Texture2D texXboxPad = LoadTexture("resources/xbox.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - keyboard input
* raylib [core] example - input keys
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - mouse input
* raylib [core] example - input mouse
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = DARKBLUE;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - generate random sequence
* raylib [core] example - random sequence
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -45,7 +45,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence");
InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
int rectCount = 20;
float rectSize = (float)screenWidth/rectCount;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - generate random values
* raylib [core] example - random values
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - smooth pixel-perfect camera
* raylib [core] example - smooth pixelperfect
*
* Example complexity rating: [★★★☆] 3/4
*
@ -35,7 +35,7 @@ int main(void)
const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera");
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
Camera2D worldSpaceCamera = { 0 }; // Game world camera
worldSpaceCamera.zoom = 1.0f;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - storage save/load values
* raylib [core] example - storage values
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -41,7 +41,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
int score = 0;
int hiscore = 0;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - window scale letterbox
* raylib [core] example - window letterbox
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -32,7 +32,7 @@ int main(void)
// Enable config flags for resizable window and vertical synchro
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox");
SetWindowMinSize(320, 240);
int gameScreenWidth = 640;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - core world screen
* raylib [core] example - world screen
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen");
InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -41,7 +41,7 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria"
core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
core;core_high_dpi;★★☆☆;5.0;5.5;2025;0;"Jonathan Marler";@marler8997
core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
@ -98,7 +98,7 @@ text;text_input_box;★★☆☆;1.7;3.5;2017;2025;"Ramon Santamaria";@raysan5
text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor
text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
text;text_unicode_ranges;★★★★;5.5;5.6;2025;0;"Vlad Adrian";@demizdor
text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
@ -160,7 +160,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray
audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - model animation
* raylib [models] example - animation
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - billboard render
* raylib [models] example - billboard rendering
*
* Example complexity rating: [★★★☆] 3/4
*
@ -26,7 +26,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - cubicmap loading and drawing
* raylib [models] example - cubicmap
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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