REXM: UPDATED: Examples source code header info, aligned with name
This commit is contained in:
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68 changed files with 138 additions and 138 deletions
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - mixed audio processing
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* raylib [audio] example - mixed processor
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*
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*
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* Example complexity rating: [★★★★] 4/4
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* Example complexity rating: [★★★★] 4/4
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*
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*
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@ -55,7 +55,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - module playing (streaming)
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* raylib [audio] example - module playing
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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@ -37,7 +37,7 @@ int main(void)
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SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - music streaming
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* raylib [audio] example - music stream
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music streaming");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - raw audio streaming
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* raylib [audio] example - raw stream
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*
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*
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* Example complexity rating: [★★★☆] 3/4
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* Example complexity rating: [★★★☆] 3/4
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*
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*
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@ -62,7 +62,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - sound loading and playing
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* raylib [audio] example - sound loading
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [audio] example - 3d sound positioning
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* raylib [audio] example - sound positioning
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
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* Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@ -34,7 +34,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
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InitAudioDevice();
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InitAudioDevice();
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - 3d first-person camera controller
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* raylib [core] example - 3d camera fps
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*
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*
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* Example complexity rating: [★★★☆] 3/4
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* Example complexity rating: [★★★☆] 3/4
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2025-2025 Agnis Aldins (@nezvers)
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* Copyright (c) 2025 Agnis Aldins (@nezvers)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
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// Initialize camera variables
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// Initialize camera variables
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// NOTE: UpdateCameraFPS() takes care of the rest
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// NOTE: UpdateCameraFPS() takes care of the rest
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - gamepad input
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* raylib [core] example - input gamepad
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
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Texture2D texXboxPad = LoadTexture("resources/xbox.png");
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Texture2D texXboxPad = LoadTexture("resources/xbox.png");
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - keyboard input
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* raylib [core] example - input keys
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
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Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
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Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - mouse input
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* raylib [core] example - input mouse
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
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Vector2 ballPosition = { -100.0f, -100.0f };
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Vector2 ballPosition = { -100.0f, -100.0f };
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Color ballColor = DARKBLUE;
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Color ballColor = DARKBLUE;
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - generate random sequence
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* raylib [core] example - random sequence
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
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int rectCount = 20;
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int rectCount = 20;
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float rectSize = (float)screenWidth/rectCount;
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float rectSize = (float)screenWidth/rectCount;
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - generate random values
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* raylib [core] example - random values
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
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// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
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// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - smooth pixel-perfect camera
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* raylib [core] example - smooth pixelperfect
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*
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*
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* Example complexity rating: [★★★☆] 3/4
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* Example complexity rating: [★★★☆] 3/4
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*
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*
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const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
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const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
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Camera2D worldSpaceCamera = { 0 }; // Game world camera
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Camera2D worldSpaceCamera = { 0 }; // Game world camera
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worldSpaceCamera.zoom = 1.0f;
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worldSpaceCamera.zoom = 1.0f;
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - storage save/load values
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* raylib [core] example - storage values
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
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int score = 0;
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int score = 0;
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int hiscore = 0;
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int hiscore = 0;
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - window scale letterbox
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* raylib [core] example - window letterbox
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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// Enable config flags for resizable window and vertical synchro
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// Enable config flags for resizable window and vertical synchro
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox");
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SetWindowMinSize(320, 240);
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SetWindowMinSize(320, 240);
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int gameScreenWidth = 640;
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int gameScreenWidth = 640;
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - core world screen
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* raylib [core] example - world screen
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★☆☆] 2/4
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*
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*
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen");
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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Camera camera = { 0 };
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@ -41,7 +41,7 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria"
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core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev
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core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev
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core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
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core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
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core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
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core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
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core;core_high_dpi;★★☆☆;5.0;5.5;2025;0;"Jonathan Marler";@marler8997
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core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
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shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
|
|
@ -98,7 +98,7 @@ text;text_input_box;★★☆☆;1.7;3.5;2017;2025;"Ramon Santamaria";@raysan5
|
||||||
text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
||||||
text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor
|
text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor
|
||||||
text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
|
text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
|
||||||
text;text_unicode_ranges;★★★★;5.5;5.6;2025;0;"Vlad Adrian";@demizdor
|
text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor
|
||||||
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
|
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
|
||||||
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
|
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
|
||||||
models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
|
models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
|
||||||
|
|
@ -160,7 +160,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray
|
||||||
audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
|
audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
|
||||||
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
|
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
|
||||||
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
|
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
|
||||||
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71
|
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
|
||||||
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
|
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
|
||||||
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
|
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [models] example - model animation
|
* raylib [models] example - animation
|
||||||
*
|
*
|
||||||
* Example complexity rating: [★★☆☆] 2/4
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
*
|
*
|
||||||
|
|
@ -33,7 +33,7 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [models] example - billboard render
|
* raylib [models] example - billboard rendering
|
||||||
*
|
*
|
||||||
* Example complexity rating: [★★★☆] 3/4
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
*
|
*
|
||||||
|
|
@ -26,7 +26,7 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [models] example - cubicmap loading and drawing
|
* raylib [models] example - cubicmap
|
||||||
*
|
*
|
||||||
* Example complexity rating: [★★☆☆] 2/4
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
*
|
*
|
||||||
|
|
@ -25,7 +25,7 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue