diff --git a/examples/audio/audio_sound_positioning.c b/examples/audio/audio_sound_positioning.c index 19184c188..052137870 100644 --- a/examples/audio/audio_sound_positioning.c +++ b/examples/audio/audio_sound_positioning.c @@ -123,14 +123,7 @@ static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, flo if (dotProduct < 0.0f) attenuation *= (1.0f + dotProduct*0.5f); // Set stereo panning based on sound position relative to listener - float pan = 0; - if (RAYLIB_VERSION_MAJOR >= 6) { - // -1.0 - 1.0 - pan = Vector3DotProduct(normalizedDirection, right); - } else { - // 0.0 - 1.0 - pan = 0.5f + 0.5f*Vector3DotProduct(normalizedDirection, right); - } + float pan = Vector3DotProduct(normalizedDirection, right); // Apply final sound properties SetSoundVolume(sound, attenuation);