Working on examples...

This commit is contained in:
Ray 2017-04-08 23:31:58 +02:00
commit 20d205cae5
77 changed files with 591 additions and 925 deletions

1
.gitignore vendored
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@ -42,6 +42,7 @@ Thumbs.db
*.sbr *.sbr
*.sdf *.sdf
obj/ obj/
[Rr]elease/
[Rr]elease.win32/ [Rr]elease.win32/
_ReSharper*/ _ReSharper*/
[Tt]est[Rr]esult* [Tt]est[Rr]esult*

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@ -238,15 +238,12 @@ EXAMPLES = \
textures_srcrec_dstrec \ textures_srcrec_dstrec \
textures_to_image \ textures_to_image \
textures_raw_data \ textures_raw_data \
textures_formats_loading \
textures_particles_trail_blending \
textures_image_processing \ textures_image_processing \
textures_image_drawing \ textures_image_drawing \
text_sprite_fonts \ text_sprite_fonts \
text_bmfont_ttf \ text_bmfont_ttf \
text_rbmf_fonts \ text_rbmf_fonts \
text_format_text \ text_format_text \
text_font_select \
text_writing_anim \ text_writing_anim \
text_ttf_loading \ text_ttf_loading \
text_bmfont_unordered \ text_bmfont_unordered \

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@ -238,15 +238,12 @@ EXAMPLES = \
textures/textures_srcrec_dstrec \ textures/textures_srcrec_dstrec \
textures/textures_to_image \ textures/textures_to_image \
textures/textures_raw_data \ textures/textures_raw_data \
textures/textures_formats_loading \
textures/textures_particles_trail_blending \
textures/textures_image_processing \ textures/textures_image_processing \
textures/textures_image_drawing \ textures/textures_image_drawing \
text/text_sprite_fonts \ text/text_sprite_fonts \
text/text_bmfont_ttf \ text/text_bmfont_ttf \
text/text_rbmf_fonts \ text/text_rbmf_fonts \
text/text_format_text \ text/text_format_text \
text/text_font_select \
text/text_writing_anim \ text/text_writing_anim \
text/text_ttf_loading \ text/text_ttf_loading \
text/text_bmfont_unordered \ text/text_bmfont_unordered \
@ -261,7 +258,6 @@ EXAMPLES = \
shaders/shaders_shapes_textures \ shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \ shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \ shaders/shaders_postprocessing \
shaders/shaders_standard_lighting \
audio/audio_sound_loading \ audio/audio_sound_loading \
audio/audio_music_stream \ audio/audio_music_stream \
audio/audio_module_playing \ audio/audio_module_playing \
@ -303,11 +299,7 @@ core/core_mouse_wheel: core/core_mouse_wheel.c
# compile [core] example - gamepad input # compile [core] example - gamepad input
core/core_input_gamepad: core/core_input_gamepad.c core/core_input_gamepad: core/core_input_gamepad.c
ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
@echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
endif
# compile [core] example - generate random values # compile [core] example - generate random values
core/core_random_values: core/core_random_values.c core/core_random_values: core/core_random_values.c
@ -405,14 +397,6 @@ textures/textures_to_image: textures/textures_to_image.c
textures/textures_raw_data: textures/textures_raw_data.c textures/textures_raw_data: textures/textures_raw_data.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture formats loading
textures/textures_formats_loading: textures/textures_formats_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture particles trail blending
textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture image processing # compile [textures] example - texture image processing
textures/textures_image_processing: textures/textures_image_processing.c textures/textures_image_processing: textures/textures_image_processing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@ -437,10 +421,6 @@ text/text_rbmf_fonts: text/text_rbmf_fonts.c
text/text_format_text: text/text_format_text.c text/text_format_text: text/text_format_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - font selection program
text/text_font_select: text/text_font_select.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text writing animation # compile [text] example - text writing animation
text/text_writing_anim: text/text_writing_anim.c text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@ -501,10 +481,6 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [shaders] example - standard lighting
shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - sound loading and playing (WAV and OGG) # compile [audio] example - sound loading and playing (WAV and OGG)
audio/audio_sound_loading: audio/audio_sound_loading.c audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)

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@ -52,7 +52,7 @@ int main()
circles[i].color = colors[GetRandomValue(0, 13)]; circles[i].color = colors[GetRandomValue(0, 13)];
} }
Music xm = LoadMusicStream("resources/audio/mini1111.xm"); Music xm = LoadMusicStream("resources/mini1111.xm");
PlayMusicStream(xm); PlayMusicStream(xm);

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@ -24,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); Music music = LoadMusicStream("resources/guitar_noodling.ogg");
PlayMusicStream(music); PlayMusicStream(music);

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@ -24,8 +24,8 @@ int main()
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
SetTargetFPS(60); SetTargetFPS(60);
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -11,7 +11,7 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "../src/raymath.h" #include "raymath.h"
#include <stdio.h> #include <stdio.h>
#include <float.h> #include <float.h>
@ -28,19 +28,19 @@ int main()
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera; Camera camera;
camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y camera.fovy = 45.0f; // Camera field-of-view Y
Ray ray; // Picking line ray Ray ray; // Picking line ray
Model tower = LoadModel("resources/model/lowpoly-tower.obj"); // Load OBJ model Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/lowpoly-tower.png"); // Load model texture Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
tower.material.texDiffuse = texture; // Set model diffuse texture tower.material.texDiffuse = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox towerBBox = CalculateBoundingBox( tower.mesh ); BoundingBox towerBBox = CalculateBoundingBox(tower.mesh);
bool hitMeshBBox = false; bool hitMeshBBox = false;
bool hitTriangle = false; bool hitTriangle = false;
@ -187,7 +187,10 @@ int main()
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context UnloadModel(tower); // Unload model
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;

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@ -0,0 +1,456 @@
# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend'
# www.blender.org
o Grid
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/*******************************************************************************************
*
* raylib [text] example - Font selector
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont fonts[8]; // SpriteFont array
fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
int currentFont = 0; // Selected font
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
"[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
Vector2 mousePoint;
Color btnNextOutColor = DARKBLUE; // Button color (outside line)
Color btnNextInColor = SKYBLUE; // Button color (inside)
int framesCounter = 0; // Useful to count frames button is 'active' = clicked
int positionY = 180; // Text selector and button Y position
Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Keyboard-based font selection (easy)
if (IsKeyPressed(KEY_RIGHT))
{
if (currentFont < 7) currentFont++;
}
if (IsKeyPressed(KEY_LEFT))
{
if (currentFont > 0) currentFont--;
}
if (IsKeyPressed('0')) currentFont = 0;
else if (IsKeyPressed('1')) currentFont = 1;
else if (IsKeyPressed('2')) currentFont = 2;
else if (IsKeyPressed('3')) currentFont = 3;
else if (IsKeyPressed('4')) currentFont = 4;
else if (IsKeyPressed('5')) currentFont = 5;
else if (IsKeyPressed('6')) currentFont = 6;
else if (IsKeyPressed('7')) currentFont = 7;
// Mouse-based font selection (NEXT button logic)
mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, btnNextRec))
{
// Mouse hover button logic
if (framesCounter == 0)
{
btnNextOutColor = DARKPURPLE;
btnNextInColor = PURPLE;
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
framesCounter = 20; // Frames button is 'active'
btnNextOutColor = MAROON;
btnNextInColor = RED;
}
}
else
{
// Mouse not hover button
btnNextOutColor = DARKBLUE;
btnNextInColor = SKYBLUE;
}
if (framesCounter > 0) framesCounter--;
if (framesCounter == 1) // We change font on frame 1
{
currentFont++;
if (currentFont > 7) currentFont = 0;
}
// Text measurement for better positioning on screen
textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
DrawLine(120, 120, 680, 120, DARKGRAY);
DrawRectangle(18, positionY, 644, 44, DARKGRAY);
DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
DrawText("< >", 610, positionY + 8, 30, BLACK);
DrawRectangleRec(btnNextRec, btnNextOutColor);
DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
1, colors[currentFont]);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* raylib [textures] example - texture formats loading (compressed and uncompressed)
*
* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
* OpenGL 1.1 does not support compressed textures, only uncompressed ones.
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define NUM_TEXTURES 24
typedef enum {
PNG_R8G8B8A8 = 0,
PVR_GRAYSCALE,
PVR_GRAY_ALPHA,
PVR_R5G6B5,
PVR_R5G5B5A1,
PVR_R4G4B4A4,
DDS_R5G6B5,
DDS_R5G5B5A1,
DDS_R4G4B4A4,
DDS_R8G8B8A8,
DDS_DXT1_RGB,
DDS_DXT1_RGBA,
DDS_DXT3_RGBA,
DDS_DXT5_RGBA,
PKM_ETC1_RGB,
PKM_ETC2_RGB,
PKM_ETC2_EAC_RGBA,
KTX_ETC1_RGB,
KTX_ETC2_RGB,
KTX_ETC2_EAC_RGBA,
ASTC_4x4_LDR,
ASTC_8x8_LDR,
PVR_PVRT_RGB,
PVR_PVRT_RGBA
} TextureFormats;
static const char *formatText[] = {
"PNG_R8G8B8A8",
"PVR_GRAYSCALE",
"PVR_GRAY_ALPHA",
"PVR_R5G6B5",
"PVR_R5G5B5A1",
"PVR_R4G4B4A4",
"DDS_R5G6B5",
"DDS_R5G5B5A1",
"DDS_R4G4B4A4",
"DDS_R8G8B8A8",
"DDS_DXT1_RGB",
"DDS_DXT1_RGBA",
"DDS_DXT3_RGBA",
"DDS_DXT5_RGBA",
"PKM_ETC1_RGB",
"PKM_ETC2_RGB",
"PKM_ETC2_EAC_RGBA",
"KTX_ETC1_RGB",
"KTX_ETC2_RGB",
"KTX_ETC2_EAC_RGBA",
"ASTC_4x4_LDR",
"ASTC_8x8_LDR",
"PVR_PVRT_RGB",
"PVR_PVRT_RGBA"
};
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D sonic[NUM_TEXTURES];
sonic[PNG_R8G8B8A8] = LoadTexture("resources/formats/sonic.png");
// Load UNCOMPRESSED PVR texture data
sonic[PVR_GRAYSCALE] = LoadTexture("resources/formats/sonic_GRAYSCALE.pvr");
sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/formats/sonic_L8A8.pvr");
sonic[PVR_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.pvr");
sonic[PVR_R5G5B5A1] = LoadTexture("resources/formats/sonic_R5G5B5A1.pvr");
sonic[PVR_R4G4B4A4] = LoadTexture("resources/formats/sonic_R4G4B4A4.pvr");
// Load UNCOMPRESSED DDS texture data
sonic[DDS_R5G6B5] = LoadTexture("resources/formats/sonic_R5G6B5.dds");
sonic[DDS_R5G5B5A1] = LoadTexture("resources/formats/sonic_A1R5G5B5.dds");
sonic[DDS_R4G4B4A4] = LoadTexture("resources/formats/sonic_A4R4G4B4.dds");
sonic[DDS_R8G8B8A8] = LoadTexture("resources/formats/sonic_A8R8G8B8.dds");
// Load COMPRESSED DXT DDS texture data (if supported)
sonic[DDS_DXT1_RGB] = LoadTexture("resources/formats/sonic_DXT1_RGB.dds");
sonic[DDS_DXT1_RGBA] = LoadTexture("resources/formats/sonic_DXT1_RGBA.dds");
sonic[DDS_DXT3_RGBA] = LoadTexture("resources/formats/sonic_DXT3_RGBA.dds");
sonic[DDS_DXT5_RGBA] = LoadTexture("resources/formats/sonic_DXT5_RGBA.dds");
// Load COMPRESSED ETC texture data (if supported)
sonic[PKM_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.pkm");
sonic[PKM_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.pkm");
sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.pkm");
sonic[KTX_ETC1_RGB] = LoadTexture("resources/formats/sonic_ETC1_RGB.ktx");
sonic[KTX_ETC2_RGB] = LoadTexture("resources/formats/sonic_ETC2_RGB.ktx");
sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/formats/sonic_ETC2_EAC_RGBA.ktx");
// Load COMPRESSED ASTC texture data (if supported)
sonic[ASTC_4x4_LDR] = LoadTexture("resources/formats/sonic_ASTC_4x4_ldr.astc");
sonic[ASTC_8x8_LDR] = LoadTexture("resources/formats/sonic_ASTC_8x8_ldr.astc");
// Load COMPRESSED PVR texture data (if supported)
sonic[PVR_PVRT_RGB] = LoadTexture("resources/formats/sonic_PVRT_RGB.pvr");
sonic[PVR_PVRT_RGBA] = LoadTexture("resources/formats/sonic_PVRT_RGBA.pvr");
int selectedFormat = PNG_R8G8B8A8;
Rectangle selectRecs[NUM_TEXTURES];
for (int i = 0; i < NUM_TEXTURES; i++)
{
if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 30 + 32*i, 150, 30 };
else selectRecs[i] = (Rectangle){ 40 + 152, 30 + 32*(i - NUM_TEXTURES/2), 150, 30 };
}
// Texture sizes in KB
float textureSizes[NUM_TEXTURES] = {
512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
};
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_DOWN))
{
selectedFormat++;
if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
}
else if (IsKeyPressed(KEY_UP))
{
selectedFormat--;
if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
}
else if (IsKeyPressed(KEY_RIGHT))
{
if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
}
else if (IsKeyPressed(KEY_LEFT))
{
if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw rectangles
for (int i = 0; i < NUM_TEXTURES; i++)
{
if (i == selectedFormat)
{
DrawRectangleRec(selectRecs[i], SKYBLUE);
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
}
else
{
DrawRectangleRec(selectRecs[i], LIGHTGRAY);
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
}
}
// Draw selected texture
if (sonic[selectedFormat].id != 0)
{
DrawTexture(sonic[selectedFormat], 350, -10, WHITE);
}
else
{
DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
DrawText("FORMAT", 550, 180, 20, MAROON);
DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
}
DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY);
DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY);
DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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