rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2026-03-28 23:11:07 +00:00
commit 1fea960fde

View file

@ -18,11 +18,6 @@
<Define name="CLITERAL(type)" type="MACRO" value="type" desc="" />
<Define name="RL_COLOR_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_RECTANGLE_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR2_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR3_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR4_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_QUATERNION_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_MATRIX_TYPE" type="GUARD" value="" desc="" />
<Define name="LIGHTGRAY" type="COLOR" value="CLITERAL(Color){ 200, 200, 200, 255 }" desc="Light Gray" />
<Define name="GRAY" type="COLOR" value="CLITERAL(Color){ 130, 130, 130, 255 }" desc="Gray" />
<Define name="DARKGRAY" type="COLOR" value="CLITERAL(Color){ 80, 80, 80, 255 }" desc="Dark Gray" />
@ -50,6 +45,11 @@
<Define name="MAGENTA" type="COLOR" value="CLITERAL(Color){ 255, 0, 255, 255 }" desc="Magenta" />
<Define name="RAYWHITE" type="COLOR" value="CLITERAL(Color){ 245, 245, 245, 255 }" desc="My own White (raylib logo)" />
<Define name="RL_BOOL_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR2_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR3_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_VECTOR4_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_QUATERNION_TYPE" type="GUARD" value="" desc="" />
<Define name="RL_MATRIX_TYPE" type="GUARD" value="" desc="" />
<Define name="MOUSE_LEFT_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_LEFT" desc="" />
<Define name="MOUSE_RIGHT_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_RIGHT" desc="" />
<Define name="MOUSE_MIDDLE_BUTTON" type="UNKNOWN" value="MOUSE_BUTTON_MIDDLE" desc="" />
@ -60,22 +60,22 @@
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
</Defines>
<Structs count="35">
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Struct name="Vector2" fieldCount="2" desc="Vector2 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
</Struct>
<Struct name="Vector3" fieldCount="3" desc="Vector3, 3 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Field type="float" name="z" desc="Vector z component" />
<Struct name="Vector3" fieldCount="3" desc="Vector3 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
<Field type="float" name="z" desc="" />
</Struct>
<Struct name="Vector4" fieldCount="4" desc="Vector4, 4 components">
<Field type="float" name="x" desc="Vector x component" />
<Field type="float" name="y" desc="Vector y component" />
<Field type="float" name="z" desc="Vector z component" />
<Field type="float" name="w" desc="Vector w component" />
<Struct name="Vector4" fieldCount="4" desc="Vector4 type">
<Field type="float" name="x" desc="" />
<Field type="float" name="y" desc="" />
<Field type="float" name="z" desc="" />
<Field type="float" name="w" desc="" />
</Struct>
<Struct name="Matrix" fieldCount="16" desc="Matrix, 4x4 components, column major, OpenGL style, right-handed">
<Struct name="Matrix" fieldCount="16" desc="Matrix type (OpenGL style 4x4 - right handed, column major)">
<Field type="float" name="m0" desc="Matrix first row (4 components)" />
<Field type="float" name="m4" desc="Matrix first row (4 components)" />
<Field type="float" name="m8" desc="Matrix first row (4 components)" />
@ -299,7 +299,7 @@
</Struct>
</Structs>
<Aliases count="6">
<Alias type="Quaternion" name="Vector4" desc="Quaternion, 4 components (Vector4 alias)" />
<Alias type="Quaternion" name="Vector4" desc="Quaternion type" />
<Alias type="Texture2D" name="Texture" desc="Texture2D, same as Texture" />
<Alias type="TextureCubemap" name="Texture" desc="TextureCubemap, same as Texture" />
<Alias type="RenderTexture2D" name="RenderTexture" desc="RenderTexture2D, same as RenderTexture" />