created ImageMaskFromImage and LoadTextureMaskFromImage

These functions adds the possibility to retrieve a mask from the alpha
channel of an image.
This commit is contained in:
Bruno Cabral 2024-06-24 08:50:51 -07:00
commit 1fc3072275

View file

@ -0,0 +1,68 @@
/*******************************************************************************************
*
* raylib [textures] example - Retrive image mask from alpha values
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
*
* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include <raylib.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 612;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
Image fudesumi_image = LoadImage("resources/fudesumi.png");
Texture2D fudesumi_texture = LoadTextureFromImage(fudesumi_image);
Texture2D fudesumi_mask = LoadTextureMaskFromImage(fudesumi_image, RED, 0.0f);
Image background_image = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, BLUE, SKYBLUE);
Texture2D background_texture = LoadTextureFromImage(background_image);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
DrawTexture(background_texture, 0, 0, WHITE);
DrawTexture(fudesumi_texture, 50, 50, WHITE);
DrawTexture(fudesumi_mask, 410, 50, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadImage(fudesumi_image);
UnloadImage(background_image);
UnloadTexture(fudesumi_texture);
UnloadTexture(fudesumi_mask);
UnloadTexture(background_texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}