REVIEWED: example: Compute shader Game-of-life
This commit is contained in:
parent
f090f5444c
commit
1fac09d0f4
1 changed files with 316 additions and 322 deletions
|
|
@ -1,54 +0,0 @@
|
|||
// Game of life transfert shader.
|
||||
#version 430
|
||||
#define GOL_WIDTH 768
|
||||
|
||||
// Structure definitions
|
||||
struct GolUpdateCmd {
|
||||
uint x; // x coordinate of the gol command
|
||||
uint y; // y coordinate of the gol command
|
||||
uint w; // width of the filled zone
|
||||
uint enabled; // whether to enable or disable zone
|
||||
};
|
||||
|
||||
// Local compute unit size.
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
// Output game of life grid buffer.
|
||||
layout(std430, binding = 1) buffer golBufferLayout
|
||||
{
|
||||
uint golBuffer[]; // golBuffer[x, y] = golBuffer[x + GOL_WIDTH * y]
|
||||
};
|
||||
|
||||
// Command buffer
|
||||
layout(std430, binding = 3) readonly restrict buffer golUpdateLayout
|
||||
{
|
||||
uint count;
|
||||
GolUpdateCmd commands[];
|
||||
};
|
||||
|
||||
#define isInside(x, y) (((x) >= 0) && ((y) >= 0) && ((x) < GOL_WIDTH) && ((y) < GOL_WIDTH))
|
||||
#define getBufferIndex(x, y) ((x) + GOL_WIDTH * (y))
|
||||
|
||||
void main()
|
||||
{
|
||||
uint cmd_index = gl_GlobalInvocationID.x;
|
||||
GolUpdateCmd cmd = commands[cmd_index];
|
||||
|
||||
for (uint x = cmd.x; x < (cmd.x + cmd.w); x++)
|
||||
{
|
||||
for (uint y = cmd.y; y < (cmd.y + cmd.w); y++)
|
||||
{
|
||||
if (isInside(x, y))
|
||||
{
|
||||
if (cmd.enabled != 0)
|
||||
{
|
||||
atomicOr(golBuffer[getBufferIndex(x, y)], 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
atomicAnd(golBuffer[getBufferIndex(x, y)], 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue