Fix variable thickness
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1 changed files with 4 additions and 7 deletions
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@ -80,8 +80,7 @@ int main(void)
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// Spline config variables
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float splineThickness = 8.0f;
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int splineTypeActive = SPLINE_LINEAR_VAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier, 4-LinearVar, 5-BezierVar
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// TODO: Change the default back to SPLINE_LINEAR when finished testing
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int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier, 4-LinearVar, 5-BezierVar
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bool splineTypeEditMode = false;
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bool splineHelpersActive = true;
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@ -226,8 +225,8 @@ int main(void)
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float thicks[] = {
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0.0f,
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splineThickness,
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-splineThickness,
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splineThickness,
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0.0f,
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};
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// Draw spline: variable-width linear
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