change texture2d to texture
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1 changed files with 73 additions and 73 deletions
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@ -30,7 +30,7 @@ int main(void)
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
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Texture texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
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UnloadImage(image); // Unload image data from CPU memory (RAM)
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image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM)
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