change texture2d to texture

This commit is contained in:
CrackedPixel 2024-08-07 19:42:06 -05:00
commit 1c829e7b81

View file

@ -21,7 +21,7 @@
#define COLOR_SIZE 16 // Size of the color select buttons
// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
void DrawTextureTiled(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
//------------------------------------------------------------------------------------
// Program main entry point
@ -172,7 +172,7 @@ int main(void)
}
// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
void DrawTextureTiled(Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
{
if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
if ((source.width == 0) || (source.height == 0)) return;