change texture2d to texture

This commit is contained in:
CrackedPixel 2024-08-07 19:42:06 -05:00
commit 1c829e7b81

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@ -36,7 +36,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
Texture2D texture = LoadTexture("resources/fudesumi.png");
Texture texture = LoadTexture("resources/fudesumi.png");
Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION));