change texture2d to texture

This commit is contained in:
CrackedPixel 2024-08-07 19:42:06 -05:00
commit 1c829e7b81

View file

@ -23,7 +23,7 @@
#endif
// Generate cubemap (6 faces) from equirectangular (panorama) texture
static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format);
static TextureCubemap GenTextureCubemap(Shader shader, Texture panorama, int size, int format);
//------------------------------------------------------------------------------------
// Program main entry point
@ -74,7 +74,7 @@ int main(void)
TextCopy(skyboxFileName, "resources/dresden_square_2k.hdr");
// Load HDR panorama (sphere) texture
Texture2D panorama = LoadTexture(skyboxFileName);
Texture panorama = LoadTexture(skyboxFileName);
// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping
@ -118,7 +118,7 @@ int main(void)
if (useHDR)
{
// Load HDR panorama (sphere) texture
Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
Texture panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@ -182,7 +182,7 @@ int main(void)
}
// Generate cubemap texture from HDR texture
static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format)
static TextureCubemap GenTextureCubemap(Shader shader, Texture panorama, int size, int format)
{
TextureCubemap cubemap = { 0 };