change texture2d to texture
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1 changed files with 73 additions and 73 deletions
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@ -36,12 +36,12 @@ int main(void)
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
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Texture cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
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Mesh mesh = GenMeshCubicmap(imMap, (Vector3){ 1.0f, 1.0f, 1.0f });
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Model model = LoadModelFromMesh(mesh);
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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Texture texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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// Get map image data to be used for collision detection
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