change texture2d to texture

This commit is contained in:
CrackedPixel 2024-08-07 19:42:06 -05:00
commit 1c829e7b81

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@ -18,8 +18,8 @@
//------------------------------------------------------------------------------------
// Custom Functions Declaration
//------------------------------------------------------------------------------------
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
void DrawCubeTexture(Texture texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
void DrawCubeTextureRec(Texture texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
//------------------------------------------------------------------------------------
// Program main entry point
@ -42,7 +42,7 @@ int main(void)
camera.projection = CAMERA_PERSPECTIVE;
// Load texture to be applied to the cubes sides
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
Texture texture = LoadTexture("resources/cubicmap_atlas.png");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -95,7 +95,7 @@ int main(void)
//------------------------------------------------------------------------------------
// Draw cube textured
// NOTE: Cube position is the center position
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
void DrawCubeTexture(Texture texture, Vector3 position, float width, float height, float length, Color color)
{
float x = position.x;
float y = position.y;
@ -157,7 +157,7 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
}
// Draw cube with texture piece applied to all faces
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
void DrawCubeTextureRec(Texture texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
{
float x = position.x;
float y = position.y;