change texture2d to texture
This commit is contained in:
parent
97c02b2425
commit
1c829e7b81
1 changed files with 73 additions and 73 deletions
|
|
@ -18,8 +18,8 @@
|
|||
//------------------------------------------------------------------------------------
|
||||
// Custom Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
||||
void DrawCubeTexture(Texture texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||
void DrawCubeTextureRec(Texture texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
|
|
@ -42,7 +42,7 @@ int main(void)
|
|||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
// Load texture to be applied to the cubes sides
|
||||
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
|
||||
Texture texture = LoadTexture("resources/cubicmap_atlas.png");
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
@ -95,7 +95,7 @@ int main(void)
|
|||
//------------------------------------------------------------------------------------
|
||||
// Draw cube textured
|
||||
// NOTE: Cube position is the center position
|
||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawCubeTexture(Texture texture, Vector3 position, float width, float height, float length, Color color)
|
||||
{
|
||||
float x = position.x;
|
||||
float y = position.y;
|
||||
|
|
@ -157,7 +157,7 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
|
|||
}
|
||||
|
||||
// Draw cube with texture piece applied to all faces
|
||||
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
|
||||
void DrawCubeTextureRec(Texture texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
|
||||
{
|
||||
float x = position.x;
|
||||
float y = position.y;
|
||||
|
|
|
|||
Loading…
Reference in a new issue