WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
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9 changed files with 0 additions and 568 deletions
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@ -503,7 +503,6 @@ AUDIO = \
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audio/audio_music_stream \
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audio/audio_raw_stream \
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audio/audio_sound_loading \
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audio/audio_multichannel_sound \
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audio/audio_stream_effects
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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@ -1006,11 +1005,6 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
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--preload-file audio/resources/sound.wav@resources/sound.wav \
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--preload-file audio/resources/target.ogg@resources/target.ogg
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audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/sound.wav@resources/sound.wav \
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--preload-file audio/resources/target.ogg@resources/target.ogg
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audio/audio_stream_effects: audio/audio_stream_effects.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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