rename Font into RLFont

prevent conflict with Xlib.h
This commit is contained in:
SergeyMC9730 2024-03-07 22:51:20 +08:00
commit 19cd976000

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - Font loading
* raylib [text] example - RLFont loading
*
* NOTE: raylib can load fonts from multiple input file formats:
*
@ -40,12 +40,12 @@ int main(void)
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
Font fontBm = LoadFont("resources/pixantiqua.fnt");
// BMFont (AngelCode) : RLFont data and image atlas have been generated using external program
RLFont fontBm = LoadFont("resources/pixantiqua.fnt");
// TTF font : Font data and atlas are generated directly from TTF
// TTF font : RLFont data and atlas are generated directly from TTF
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
RLFont fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n')
@ -88,8 +88,8 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(fontBm); // AngelCode Font unloading
UnloadFont(fontTtf); // TTF Font unloading
UnloadFont(fontBm); // AngelCode RLFont unloading
UnloadFont(fontTtf); // TTF RLFont unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------