Reviewed formating

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Ray 2025-10-15 19:20:11 +02:00
commit 18e4d1d44f

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@ -3750,7 +3750,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void* pixels)
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format