Merge branch 'master' into RicoP/ShaderUniformEnum

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Ray 2024-12-08 12:52:00 +01:00 • committed by GitHub
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@ -795,7 +795,7 @@ Enum 08: MaterialMapIndex (11 values)
Value[MATERIAL_MAP_IRRADIANCE]: 8
Value[MATERIAL_MAP_PREFILTER]: 9
Value[MATERIAL_MAP_BRDF]: 10
Enum 09: ShaderLocationIndex (29 values)
Enum 09: ShaderLocationIndex (30 values)
Name: ShaderLocationIndex
Description: Shader location index
Value[SHADER_LOC_VERTEX_POSITION]: 0