Merge branch 'master' into RicoP/ShaderUniformEnum

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Ray 2024-12-08 12:52:00 +01:00 • committed by GitHub
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@ -2543,6 +2543,11 @@ return {
name = "SHADER_LOC_BONE_MATRICES",
value = 28,
description = "Shader location: array of matrices uniform: boneMatrices"
},
{
name = "SHADER_LOC_VERTEX_INSTANCE_TX",
value = 29,
description = "Shader location: vertex attribute: instanceTransform"
}
}
},