Add CloseAudioContext to raylib.h

This commit is contained in:
Cherry 2026-01-12 20:21:55 +03:00
commit 17221cff4d

View file

@ -1622,12 +1622,12 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
// Audio device management functions
RLAPI void InitAudioContext(void);
RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI void CloseAudioDevice(void); // Close the audio device
RLAPI void CloseAudioContext(void);
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
RLAPI float GetMasterVolume(void); // Get master volume (listener)