Add CloseAudioContext to raylib.h
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1 changed files with 6 additions and 4 deletions
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@ -1622,12 +1622,12 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
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// Audio device management functions
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RLAPI void InitAudioContext(void);
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RLAPI void QueryAudioDevices(void(*callback)(int, char*, bool));
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RLAPI void InitAudioDevice(char* deviceName); // Initialize audio device
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RLAPI void CloseAudioDevice(void); // Close the audio device and context
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RLAPI void CloseAudioDevice(void); // Close the audio device
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RLAPI void CloseAudioContext(void);
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
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RLAPI float GetMasterVolume(void); // Get master volume (listener)
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