add render callback example, put the core basic window back how it was
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72
examples/core/core_render_callback.c
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72
examples/core/core_render_callback.c
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/*******************************************************************************************
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*
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* raylib [core] example - basic render callback
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute 'raylib_compile_execute' script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* To test the examples on Web, press F6 and execute 'raylib_compile_execute_web' script
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* Web version of the program is generated in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* Example originally created with raylib 6.1, last time updated with raylib 6.1
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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// called by raylib once per frame. On web will use emcscrpten callback
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bool RunFrame(void)
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{
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// return false if you want to exit
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if (WindowShouldClose())
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return false;
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ClearBackground(BLACK);
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// animate the text so you can see it move while the window is resized or dragged
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float offset = cosf((float)GetTime() * 2.0f) *60.0f;
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DrawTextEx(GetFontDefault(), "Hello Render Callback, drag the window!", (Vector2) { 190, 200 + offset}, 20, 2, LIGHTGRAY);
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return true;
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}
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_VSYNC_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic render callback");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Run a game loop using the provided callback function, which will be called every frame
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RunGameLoop(RunFrame);
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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