Remove trailing spaces
This commit is contained in:
parent
5dd4036ed0
commit
0f0983c065
1 changed files with 184 additions and 185 deletions
|
|
@ -3,7 +3,7 @@
|
|||
* raylib textures example - magnifying glass
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
*
|
||||
* Example originally created with raylib 5.6, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Luke Vaughan (@badram) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
@ -29,18 +29,18 @@ int main(void)
|
|||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - magnifying glass");
|
||||
|
||||
|
||||
Texture2D bunny = LoadTexture("resources/raybunny.png");
|
||||
Texture2D parrots = LoadTexture("resources/parrots.png");
|
||||
|
||||
|
||||
// Use image draw to generate a mask texture instead of loading it from a file.
|
||||
Image circle = GenImageColor(256, 256, BLANK);
|
||||
ImageDrawCircle(&circle, 128, 128, 128, WHITE);
|
||||
Texture2D mask = LoadTextureFromImage(circle); // Copy the mask image from RAM to VRAM
|
||||
UnloadImage(circle); // Unload the image from RAM
|
||||
|
||||
|
||||
RenderTexture2D magnifiedWorld = LoadRenderTexture(256, 256);
|
||||
|
||||
|
||||
Camera2D camera = { 0 };
|
||||
// Set magnifying glass zoom
|
||||
camera.zoom = 2;
|
||||
|
|
@ -71,7 +71,7 @@ int main(void)
|
|||
DrawTexture(parrots, 144, 33, WHITE);
|
||||
DrawText("Use the magnifying glass to find hidden bunnies!", 154, 6, 20, BLACK);
|
||||
|
||||
// Render to a the magnifying glass
|
||||
// Render to a the magnifying glass
|
||||
BeginTextureMode(magnifiedWorld);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue