Merge branch 'master' into rlsw
This commit is contained in:
commit
0e5a5e7cef
177 changed files with 27967 additions and 24311 deletions
|
|
@ -97,17 +97,9 @@ if (${PLATFORM} MATCHES "Android")
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|||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
|
||||
|
||||
elseif (${PLATFORM} MATCHES "Web")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os")
|
||||
# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
||||
|
||||
# Remove the -rdynamic flag because otherwise emscripten
|
||||
# does not generate HTML+JS+WASM files, only a non-working
|
||||
# and fat HTML
|
||||
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
|
||||
set(example_sources) # clear example_sources
|
||||
list(APPEND example_sources others/web_basic_window.c)
|
||||
list(APPEND example_sources core/core_input_gestures_testbed.c)
|
||||
|
||||
elseif ("${PLATFORM}" STREQUAL "DRM")
|
||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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||||
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@ -169,10 +161,34 @@ foreach (example_source ${example_sources})
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|||
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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||||
string(APPEND resources_dir "resources")
|
||||
|
||||
if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
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||||
if (${PLATFORM} MATCHES "Web")
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||||
target_compile_options(${example_name} PRIVATE -Os)
|
||||
target_link_options(${example_name} PRIVATE
|
||||
-sALLOW_MEMORY_GROWTH=1
|
||||
-sEXPORTED_RUNTIME_METHODS=[requestFullscreen]
|
||||
-sUSE_GLFW=3
|
||||
--shell-file "${CMAKE_SOURCE_DIR}/src/shell.html"
|
||||
)
|
||||
set_target_properties(${example_name} PROPERTIES SUFFIX ".html")
|
||||
|
||||
if (EXISTS ${resources_dir})
|
||||
# The local resources path needs to be mapped to /resources virtual path
|
||||
string(APPEND resources_dir "@resources")
|
||||
set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
|
||||
endif ()
|
||||
|
||||
if(${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES3")
|
||||
target_link_options(${example_name} PUBLIC "-sMIN_WEBGL_VERSION=2")
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||||
target_link_options(${example_name} PUBLIC "-sMAX_WEBGL_VERSION=2")
|
||||
endif()
|
||||
|
||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
||||
if (APPLE)
|
||||
target_link_libraries(${example_name} "-framework IOKit")
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||||
target_link_libraries(${example_name} "-framework Cocoa")
|
||||
target_link_libraries(${example_name} "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
endif ()
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||||
endforeach ()
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||||
|
||||
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|||
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@ -504,33 +504,33 @@ CORE = \
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|||
core/core_2d_camera_platformer \
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||||
core/core_2d_camera_split_screen \
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||||
core/core_3d_camera_first_person \
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||||
core/core_3d_camera_fps \
|
||||
core/core_3d_camera_free \
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||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
core/core_3d_camera_fps \
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||||
core/core_3d_picking \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_basic_window_web \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_gamepad \
|
||||
core/core_input_gestures \
|
||||
core/core_input_gestures_web \
|
||||
core/core_input_gestures_testbed \
|
||||
core/core_input_keys \
|
||||
core/core_input_mouse \
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||||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_loading_thread \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
core/core_render_texture \
|
||||
core/core_scissor_test \
|
||||
core/core_smooth_pixelperfect \
|
||||
core/core_storage_values \
|
||||
core/core_undo_redo \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
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@ -540,22 +540,22 @@ CORE = \
|
|||
SHAPES = \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_digital_clock \
|
||||
shapes/shapes_double_pendulum \
|
||||
shapes/shapes_draw_circle_sector \
|
||||
shapes/shapes_draw_rectangle_rounded \
|
||||
shapes/shapes_draw_ring \
|
||||
shapes/shapes_easings_ball_anim \
|
||||
shapes/shapes_easings_box_anim \
|
||||
shapes/shapes_easings_rectangle_array \
|
||||
shapes/shapes_easings_ball \
|
||||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_top_down_lights
|
||||
|
||||
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@ -563,7 +563,6 @@ TEXTURES = \
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|||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_draw_tiled \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
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@ -578,41 +577,42 @@ TEXTURES = \
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|||
textures/textures_mouse_painting \
|
||||
textures/textures_npatch_drawing \
|
||||
textures/textures_particles_blending \
|
||||
textures/textures_polygon \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_sprite_anim \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
|
||||
TEXT = \
|
||||
text/text_3d_drawing \
|
||||
text/text_codepoints_loading \
|
||||
text/text_draw_3d \
|
||||
text/text_font_filters \
|
||||
text/text_font_loading \
|
||||
text/text_font_sdf \
|
||||
text/text_font_spritefont \
|
||||
text/text_format_text \
|
||||
text/text_inline_styling \
|
||||
text/text_input_box \
|
||||
text/text_raylib_fonts \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_unicode \
|
||||
text/text_sprite_fonts \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
models/models_animation \
|
||||
models/models_billboard \
|
||||
models/models_animation_gpu_skinning \
|
||||
models/models_animation_playing \
|
||||
models/models_billboard_rendering \
|
||||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap \
|
||||
models/models_draw_cube_texture \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_gpu_skinning \
|
||||
models/models_heightmap \
|
||||
models/models_heightmap_rendering \
|
||||
models/models_loading \
|
||||
models/models_loading_gltf \
|
||||
models/models_loading_m3d \
|
||||
|
|
@ -622,8 +622,9 @@ MODELS = \
|
|||
models/models_orthographic_projection \
|
||||
models/models_point_rendering \
|
||||
models/models_rlgl_solar_system \
|
||||
models/models_skybox \
|
||||
models/models_skybox_rendering \
|
||||
models/models_tesseract_view \
|
||||
models/models_textured_cube \
|
||||
models/models_waving_cubes \
|
||||
models/models_yaw_pitch_roll
|
||||
|
||||
|
|
@ -631,32 +632,32 @@ SHADERS = \
|
|||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_render \
|
||||
shaders/shaders_eratosthenes \
|
||||
shaders/shaders_fog \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_render \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
shaders/shaders_lightmap \
|
||||
shaders/shaders_lightmap_rendering \
|
||||
shaders/shaders_mesh_instancing \
|
||||
shaders/shaders_model_shader \
|
||||
shaders/shaders_multi_sample2d \
|
||||
shaders/shaders_normal_map \
|
||||
shaders/shaders_normalmap_rendering \
|
||||
shaders/shaders_palette_switch \
|
||||
shaders/shaders_postprocessing \
|
||||
shaders/shaders_raymarching \
|
||||
shaders/shaders_raymarching_rendering \
|
||||
shaders/shaders_rounded_rectangle \
|
||||
shaders/shaders_shadowmap \
|
||||
shaders/shaders_shadowmap_rendering \
|
||||
shaders/shaders_shapes_textures \
|
||||
shaders/shaders_simple_mask \
|
||||
shaders/shaders_spotlight \
|
||||
shaders/shaders_texture_drawing \
|
||||
shaders/shaders_spotlight_rendering \
|
||||
shaders/shaders_texture_outline \
|
||||
shaders/shaders_texture_rendering \
|
||||
shaders/shaders_texture_tiling \
|
||||
shaders/shaders_texture_waves \
|
||||
shaders/shaders_vertex_displacement \
|
||||
shaders/shaders_view_depth \
|
||||
shaders/shaders_write_depth
|
||||
shaders/shaders_vertex_displacement
|
||||
|
||||
AUDIO = \
|
||||
audio/audio_mixed_processor \
|
||||
|
|
|
|||
|
|
@ -504,33 +504,33 @@ CORE = \
|
|||
core/core_2d_camera_platformer \
|
||||
core/core_2d_camera_split_screen \
|
||||
core/core_3d_camera_first_person \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_picking \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_basic_window_web \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_gamepad \
|
||||
core/core_input_gestures \
|
||||
core/core_input_gestures_web \
|
||||
core/core_input_gestures_testbed \
|
||||
core/core_input_keys \
|
||||
core/core_input_mouse \
|
||||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_loading_thread \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
core/core_render_texture \
|
||||
core/core_scissor_test \
|
||||
core/core_smooth_pixelperfect \
|
||||
core/core_storage_values \
|
||||
core/core_undo_redo \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
|
|
@ -540,22 +540,22 @@ CORE = \
|
|||
SHAPES = \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_digital_clock \
|
||||
shapes/shapes_double_pendulum \
|
||||
shapes/shapes_draw_circle_sector \
|
||||
shapes/shapes_draw_rectangle_rounded \
|
||||
shapes/shapes_draw_ring \
|
||||
shapes/shapes_easings_ball_anim \
|
||||
shapes/shapes_easings_box_anim \
|
||||
shapes/shapes_easings_rectangle_array \
|
||||
shapes/shapes_easings_ball \
|
||||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_top_down_lights
|
||||
|
||||
|
|
@ -563,7 +563,6 @@ TEXTURES = \
|
|||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_draw_tiled \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
|
|
@ -578,41 +577,42 @@ TEXTURES = \
|
|||
textures/textures_mouse_painting \
|
||||
textures/textures_npatch_drawing \
|
||||
textures/textures_particles_blending \
|
||||
textures/textures_polygon \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_sprite_anim \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
|
||||
TEXT = \
|
||||
text/text_3d_drawing \
|
||||
text/text_codepoints_loading \
|
||||
text/text_draw_3d \
|
||||
text/text_font_filters \
|
||||
text/text_font_loading \
|
||||
text/text_font_sdf \
|
||||
text/text_font_spritefont \
|
||||
text/text_format_text \
|
||||
text/text_inline_styling \
|
||||
text/text_input_box \
|
||||
text/text_raylib_fonts \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_unicode \
|
||||
text/text_sprite_fonts \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
models/models_animation \
|
||||
models/models_billboard \
|
||||
models/models_animation_gpu_skinning \
|
||||
models/models_animation_playing \
|
||||
models/models_billboard_rendering \
|
||||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap \
|
||||
models/models_draw_cube_texture \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_gpu_skinning \
|
||||
models/models_heightmap \
|
||||
models/models_heightmap_rendering \
|
||||
models/models_loading \
|
||||
models/models_loading_gltf \
|
||||
models/models_loading_m3d \
|
||||
|
|
@ -622,8 +622,9 @@ MODELS = \
|
|||
models/models_orthographic_projection \
|
||||
models/models_point_rendering \
|
||||
models/models_rlgl_solar_system \
|
||||
models/models_skybox \
|
||||
models/models_skybox_rendering \
|
||||
models/models_tesseract_view \
|
||||
models/models_textured_cube \
|
||||
models/models_waving_cubes \
|
||||
models/models_yaw_pitch_roll
|
||||
|
||||
|
|
@ -631,32 +632,32 @@ SHADERS = \
|
|||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_render \
|
||||
shaders/shaders_eratosthenes \
|
||||
shaders/shaders_fog \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_render \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
shaders/shaders_lightmap \
|
||||
shaders/shaders_lightmap_rendering \
|
||||
shaders/shaders_mesh_instancing \
|
||||
shaders/shaders_model_shader \
|
||||
shaders/shaders_multi_sample2d \
|
||||
shaders/shaders_normal_map \
|
||||
shaders/shaders_normalmap_rendering \
|
||||
shaders/shaders_palette_switch \
|
||||
shaders/shaders_postprocessing \
|
||||
shaders/shaders_raymarching \
|
||||
shaders/shaders_raymarching_rendering \
|
||||
shaders/shaders_rounded_rectangle \
|
||||
shaders/shaders_shadowmap \
|
||||
shaders/shaders_shadowmap_rendering \
|
||||
shaders/shaders_shapes_textures \
|
||||
shaders/shaders_simple_mask \
|
||||
shaders/shaders_spotlight \
|
||||
shaders/shaders_texture_drawing \
|
||||
shaders/shaders_spotlight_rendering \
|
||||
shaders/shaders_texture_outline \
|
||||
shaders/shaders_texture_rendering \
|
||||
shaders/shaders_texture_tiling \
|
||||
shaders/shaders_texture_waves \
|
||||
shaders/shaders_vertex_displacement \
|
||||
shaders/shaders_view_depth \
|
||||
shaders/shaders_write_depth
|
||||
shaders/shaders_vertex_displacement
|
||||
|
||||
AUDIO = \
|
||||
audio/audio_mixed_processor \
|
||||
|
|
@ -695,6 +696,9 @@ core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
|
|||
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_camera_fps: core/core_3d_camera_fps.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_camera_free: core/core_3d_camera_free.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -704,9 +708,6 @@ core/core_3d_camera_mode: core/core_3d_camera_mode.c
|
|||
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_camera_fps: core/core_3d_camera_fps.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_picking: core/core_3d_picking.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -719,9 +720,6 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
|
|||
core/core_basic_window: core/core_basic_window.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_basic_window_web: core/core_basic_window_web.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_custom_frame_control: core/core_custom_frame_control.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -742,7 +740,7 @@ core/core_input_gamepad: core/core_input_gamepad.c
|
|||
core/core_input_gestures: core/core_input_gestures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_input_gestures_web: core/core_input_gestures_web.c
|
||||
core/core_input_gestures_testbed: core/core_input_gestures_testbed.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_input_keys: core/core_input_keys.c
|
||||
|
|
@ -760,15 +758,15 @@ core/core_input_multitouch: core/core_input_multitouch.c
|
|||
core/core_input_virtual_controls: core/core_input_virtual_controls.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_loading_thread: core/core_loading_thread.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_random_sequence: core/core_random_sequence.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_random_values: core/core_random_values.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_render_texture: core/core_render_texture.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_scissor_test: core/core_scissor_test.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -778,6 +776,9 @@ core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
|
|||
core/core_storage_values: core/core_storage_values.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_undo_redo: core/core_undo_redo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_vr_simulator: core/core_vr_simulator.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
|
||||
|
|
@ -801,6 +802,9 @@ shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
|||
shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_collision_area: shapes/shapes_collision_area.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -813,22 +817,13 @@ shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
|
|||
shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
|
||||
shapes/shapes_easings_ball: shapes/shapes_easings_ball.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
|
||||
shapes/shapes_easings_box: shapes/shapes_easings_box.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
|
||||
shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
|
||||
|
|
@ -849,6 +844,12 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
|
|||
shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -871,10 +872,6 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
||||
|
||||
textures/textures_draw_tiled: textures/textures_draw_tiled.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/patterns.png@resources/patterns.png
|
||||
|
||||
textures/textures_fog_of_war: textures/textures_fog_of_war.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -931,7 +928,7 @@ textures/textures_particles_blending: textures/textures_particles_blending.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/spark_flame.png@resources/spark_flame.png
|
||||
|
||||
textures/textures_polygon: textures/textures_polygon.c
|
||||
textures/textures_polygon_drawing: textures/textures_polygon_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/cat.png@resources/cat.png
|
||||
|
||||
|
|
@ -939,7 +936,7 @@ textures/textures_raw_data: textures/textures_raw_data.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
|
||||
|
||||
textures/textures_sprite_anim: textures/textures_sprite_anim.c
|
||||
textures/textures_sprite_animation: textures/textures_sprite_animation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||
|
||||
|
|
@ -961,19 +958,23 @@ textures/textures_textured_curve: textures/textures_textured_curve.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/road.png@resources/road.png
|
||||
|
||||
textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/patterns.png@resources/patterns.png
|
||||
|
||||
textures/textures_to_image: textures/textures_to_image.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
||||
|
||||
# Compile TEXT examples
|
||||
text/text_3d_drawing: text/text_3d_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
|
||||
|
||||
text/text_codepoints_loading: text/text_codepoints_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
|
||||
|
||||
text/text_draw_3d: text/text_draw_3d.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
|
||||
|
||||
text/text_font_filters: text/text_font_filters.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
|
||||
|
|
@ -995,10 +996,16 @@ text/text_font_spritefont: text/text_font_spritefont.c
|
|||
text/text_format_text: text/text_format_text.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_inline_styling: text/text_inline_styling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_input_box: text/text_input_box.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_raylib_fonts: text/text_raylib_fonts.c
|
||||
text/text_rectangle_bounds: text/text_rectangle_bounds.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_sprite_fonts: text/text_sprite_fonts.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
|
||||
--preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
|
||||
|
|
@ -1009,14 +1016,14 @@ text/text_raylib_fonts: text/text_raylib_fonts.c
|
|||
--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
|
||||
--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
|
||||
|
||||
text/text_rectangle_bounds: text/text_rectangle_bounds.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_unicode: text/text_unicode.c
|
||||
text/text_unicode_emojis: text/text_unicode_emojis.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
|
||||
--preload-file text/resources/dejavu.png@resources/dejavu.png \
|
||||
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
|
||||
--preload-file text/resources/symbola.fnt@resources/symbola.fnt
|
||||
--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
|
||||
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
|
||||
--preload-file text/resources/symbola.png@resources/symbola.png
|
||||
|
||||
text/text_unicode_ranges: text/text_unicode_ranges.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -1026,13 +1033,19 @@ text/text_writing_anim: text/text_writing_anim.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile MODELS examples
|
||||
models/models_animation: models/models_animation.c
|
||||
models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
|
||||
|
||||
models/models_animation_playing: models/models_animation_playing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
|
||||
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
|
||||
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
|
||||
|
||||
models/models_billboard: models/models_billboard.c
|
||||
models/models_billboard_rendering: models/models_billboard_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/billboard.png@resources/billboard.png
|
||||
|
||||
|
|
@ -1046,15 +1059,11 @@ models/models_bone_socket: models/models_bone_socket.c
|
|||
models/models_box_collisions: models/models_box_collisions.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_cubicmap: models/models_cubicmap.c
|
||||
models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||
|
||||
models/models_draw_cube_texture: models/models_draw_cube_texture.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||
|
||||
models/models_first_person_maze: models/models_first_person_maze.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||
|
|
@ -1063,13 +1072,7 @@ models/models_first_person_maze: models/models_first_person_maze.c
|
|||
models/models_geometric_shapes: models/models_geometric_shapes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_gpu_skinning: models/models_gpu_skinning.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
|
||||
|
||||
models/models_heightmap: models/models_heightmap.c
|
||||
models/models_heightmap_rendering: models/models_heightmap_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/heightmap.png@resources/heightmap.png
|
||||
|
||||
|
|
@ -1112,7 +1115,7 @@ models/models_point_rendering: models/models_point_rendering.c
|
|||
models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_skybox: models/models_skybox.c
|
||||
models/models_skybox_rendering: models/models_skybox_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
|
||||
|
|
@ -1124,6 +1127,10 @@ models/models_skybox: models/models_skybox.c
|
|||
models/models_tesseract_view: models/models_tesseract_view.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_textured_cube: models/models_textured_cube.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||
|
||||
models/models_waving_cubes: models/models_waving_cubes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -1158,18 +1165,26 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
|||
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
|
||||
|
||||
shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
|
||||
shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs
|
||||
|
||||
shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
|
||||
shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/depth_render.fs@resources/shaders/glsl100/depth_render.fs
|
||||
|
||||
shaders/shaders_depth_writing: shaders/shaders_depth_writing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/depth_write.fs@resources/shaders/glsl100/depth_write.fs
|
||||
|
||||
shaders/shaders_eratosthenes_sieve: shaders/shaders_eratosthenes_sieve.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
|
||||
|
||||
shaders/shaders_fog: shaders/shaders_fog.c
|
||||
shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
|
||||
|
|
@ -1179,7 +1194,7 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
|
||||
|
||||
shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
|
||||
shaders/shaders_hybrid_rendering: shaders/shaders_hybrid_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
|
||||
|
|
@ -1188,7 +1203,7 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
|
||||
|
||||
shaders/shaders_lightmap: shaders/shaders_lightmap.c
|
||||
shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
|
||||
|
|
@ -1210,7 +1225,7 @@ shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
|
||||
|
||||
shaders/shaders_normal_map: shaders/shaders_normal_map.c
|
||||
shaders/shaders_normalmap_rendering: shaders/shaders_normalmap_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \
|
||||
|
|
@ -1239,7 +1254,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
|
|||
--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
|
||||
|
||||
shaders/shaders_raymarching: shaders/shaders_raymarching.c
|
||||
shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
|
||||
|
||||
|
|
@ -1248,12 +1263,11 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
|
|||
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
|
||||
|
||||
shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
|
||||
shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
|
||||
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
|
||||
--preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
|
||||
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
|
||||
|
||||
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -1266,20 +1280,20 @@ shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
|
|||
--preload-file shaders/resources/plasma.png@resources/plasma.png \
|
||||
--preload-file shaders/resources/mask.png@resources/mask.png
|
||||
|
||||
shaders/shaders_spotlight: shaders/shaders_spotlight.c
|
||||
shaders/shaders_spotlight_rendering: shaders/shaders_spotlight_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/raysan.png@resources/raysan.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
|
||||
|
||||
shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
|
||||
|
||||
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
|
||||
|
||||
shaders/shaders_texture_rendering: shaders/shaders_texture_rendering.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
|
||||
|
||||
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
|
||||
|
|
@ -1295,14 +1309,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
|
|||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
|
||||
|
||||
shaders/shaders_view_depth: shaders/shaders_view_depth.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
|
||||
|
||||
shaders/shaders_write_depth: shaders/shaders_write_depth.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
|
||||
|
||||
# Compile AUDIO examples
|
||||
audio/audio_mixed_processor: audio/audio_mixed_processor.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ The examples assume you have already built the `raylib` library in `../src`.
|
|||
|
||||
- `make` builds all examples
|
||||
- `make [module]` builds all examples for a particular module (e.g `make core`)
|
||||
- `make [module]/[name]` builds one examples for a particular module (e.g `make core/core_basic_window`)
|
||||
|
||||
### With Zig
|
||||
|
||||
|
|
@ -16,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 162]
|
||||
## EXAMPLES COLLECTION [TOTAL: 163]
|
||||
|
||||
### category: core [37]
|
||||
|
||||
|
|
@ -31,7 +32,8 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||
| [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
|
||||
| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) | <img src="core/core_input_gestures_testbed.png" alt="core_input_gestures_testbed" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.6-dev | [ubkp](https://github.com/ubkp) |
|
||||
| [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [GreenSnakeLinux](https://github.com/GreenSnakeLinux) |
|
||||
| [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [arvyy](https://github.com/arvyy) |
|
||||
|
|
@ -43,24 +45,23 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
|
||||
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
|
||||
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
### category: shapes [20]
|
||||
|
||||
|
|
@ -77,16 +78,16 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
|||
| [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐☆☆☆ | 1.7 | 1.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_box](shapes/shapes_easings_box.c) | <img src="shapes/shapes_easings_box.png" alt="shapes_easings_box" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_rectangles](shapes/shapes_easings_rectangles.c) | <img src="shapes/shapes_easings_rectangles.png" alt="shapes_easings_rectangles" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_rounded_rectangle_drawing](shapes/shapes_rounded_rectangle_drawing.c) | <img src="shapes/shapes_rounded_rectangle_drawing.png" alt="shapes_rounded_rectangle_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
||||
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
|
||||
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
|
||||
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
|
||||
|
||||
### category: textures [26]
|
||||
|
|
@ -107,28 +108,28 @@ Examples using raylib textures functionality, including image/textures loading/g
|
|||
| [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐☆☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||
| [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐☆☆☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_animation](textures/textures_sprite_animation.c) | <img src="textures/textures_sprite_animation.png" alt="textures_sprite_animation" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||
| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.1 | 5.1 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
|
||||
### category: text [13]
|
||||
### category: text [14]
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_sprite_fonts](text/text_sprite_fonts.c) | <img src="text/text_sprite_fonts.png" alt="text_sprite_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
|
@ -137,10 +138,11 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
|||
| [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐⭐☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||
|
||||
### category: models [23]
|
||||
|
||||
|
|
@ -148,10 +150,10 @@ Examples using raylib models functionality, including models loading/generation
|
|||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_animation_playing](models/models_animation_playing.c) | <img src="models/models_animation_playing.png" alt="models_animation_playing" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_billboard_rendering](models/models_billboard_rendering.c) | <img src="models/models_billboard_rendering.png" alt="models_billboard_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_cubicmap_rendering](models/models_cubicmap_rendering.c) | <img src="models/models_cubicmap_rendering.png" alt="models_cubicmap_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
|
@ -159,18 +161,18 @@ Examples using raylib models functionality, including models loading/generation
|
|||
| [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐☆☆☆ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐☆☆☆ | 3.7 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/model3d) |
|
||||
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/bztsrc) |
|
||||
| [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||
| [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||
| [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| [models_heightmap_rendering](models/models_heightmap_rendering.c) | <img src="models/models_heightmap_rendering.png" alt="models_heightmap_rendering" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox_rendering](models/models_skybox_rendering.c) | <img src="models/models_skybox_rendering.png" alt="models_skybox_rendering" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_textured_cube](models/models_textured_cube.c) | <img src="models/models_textured_cube.png" alt="models_textured_cube" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_animation_gpu_skinning](models/models_animation_gpu_skinning.c) | <img src="models/models_animation_gpu_skinning.png" alt="models_animation_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
|
||||
### category: shaders [29]
|
||||
|
||||
|
|
@ -184,29 +186,29 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
|||
| [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||
| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||
| [shaders_raymarching_rendering](shaders/shaders_raymarching_rendering.c) | <img src="shaders/shaders_raymarching_rendering.png" alt="shaders_raymarching_rendering" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
|
||||
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
|
||||
| [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_normalmap_rendering](shaders/shaders_normalmap_rendering.c) | <img src="shaders/shaders_normalmap_rendering.png" alt="shaders_normalmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
|
||||
| [shaders_spotlight_rendering](shaders/shaders_spotlight_rendering.c) | <img src="shaders/shaders_spotlight_rendering.png" alt="shaders_spotlight_rendering" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | <img src="shaders/shaders_hybrid_rendering.png" alt="shaders_hybrid_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||
| [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| [shaders_shadowmap_rendering](shaders/shaders_shadowmap_rendering.c) | <img src="shaders/shaders_shadowmap_rendering.png" alt="shaders_shadowmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||
| [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.1 | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| [shaders_depth_writing](shaders/shaders_depth_writing.c) | <img src="shaders/shaders_depth_writing.png" alt="shaders_depth_writing" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Luís Almeida](https://github.com/luis605) |
|
||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
|
||||
### category: audio [8]
|
||||
|
||||
|
|
@ -220,7 +222,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
|||
| [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐☆☆☆ | 1.1 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
|
||||
### category: others [6]
|
||||
|
|
@ -234,7 +236,7 @@ Examples showing raylib misc functionality that does not fit in other categories
|
|||
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 4.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an[examples template](examples_template.c) with instructions to start with!
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - mixed audio processing
|
||||
* raylib [audio] example - mixed processor
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
@ -55,7 +55,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - module playing (streaming)
|
||||
* raylib [audio] example - module playing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
@ -37,7 +37,7 @@ int main(void)
|
|||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - music playing (streaming)
|
||||
* raylib [audio] example - music stream
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.0
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.2
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
|
|
@ -25,7 +25,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - raw audio streaming
|
||||
* raylib [audio] example - raw stream
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
@ -62,7 +62,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - sound loading and playing
|
||||
* raylib [audio] example - sound loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
@ -25,7 +25,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - sound alias
|
||||
* raylib [audio] example - sound multi
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 4.6, last time updated with raylib 4.6
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
||||
*
|
||||
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
@ -31,7 +31,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound alias");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound multi");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - 3d sound positioning
|
||||
* raylib [audio] example - sound positioning
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -19,7 +19,9 @@
|
|||
|
||||
#include "raymath.h"
|
||||
|
||||
// Sound positioning function
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
@ -32,7 +34,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
|
||||
|
||||
InitAudioDevice();
|
||||
|
||||
|
|
@ -94,7 +96,10 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Sound positioning function
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
// Set sound 3d position
|
||||
static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist)
|
||||
{
|
||||
// Calculate direction vector and distance between listener and sound source
|
||||
|
|
|
|||
|
|
@ -17,7 +17,9 @@
|
|||
|
||||
#include <stdlib.h> // Required for: NULL
|
||||
|
||||
// Required delay effect variables
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
static float *delayBuffer = NULL;
|
||||
static unsigned int delayBufferSize = 0;
|
||||
static unsigned int delayReadIndex = 2;
|
||||
|
|
|
|||
|
|
@ -22,6 +22,9 @@
|
|||
#define PLAYER_JUMP_SPD 350.0f
|
||||
#define PLAYER_HOR_SPD 200.0f
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct Player {
|
||||
Vector2 position;
|
||||
float speed;
|
||||
|
|
@ -35,7 +38,7 @@ typedef struct EnvItem {
|
|||
} EnvItem;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module functions declaration
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
|
||||
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 3d first-person camera controller
|
||||
* raylib [core] example - 3d camera fps
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
@ -11,14 +11,13 @@
|
|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Agnis Aldins (@nezvers)
|
||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
#include "rcamera.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
|
|
@ -65,10 +64,10 @@ static float headLerp = STAND_HEIGHT;
|
|||
static Vector2 lean = { 0 };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module functions declaration
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static void DrawLevel(void);
|
||||
static void UpdateCameraAngle(Camera *camera);
|
||||
static void UpdateCameraFPS(Camera *camera);
|
||||
static void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
@ -81,10 +80,10 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
|
||||
|
||||
// Initialize camera variables
|
||||
// NOTE: UpdateCameraAngle() takes care of the rest
|
||||
// NOTE: UpdateCameraFPS() takes care of the rest
|
||||
Camera camera = { 0 };
|
||||
camera.fovy = 60.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
|
@ -94,7 +93,7 @@ int main(void)
|
|||
player.position.z,
|
||||
};
|
||||
|
||||
UpdateCameraAngle(&camera); // Update camera parameters
|
||||
UpdateCameraFPS(&camera); // Update camera parameters
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
|
|
@ -138,7 +137,7 @@ int main(void)
|
|||
lean.x = Lerp(lean.x, sideway*0.02f, 10.0f*delta);
|
||||
lean.y = Lerp(lean.y, forward*0.015f, 10.0f*delta);
|
||||
|
||||
UpdateCameraAngle(&camera);
|
||||
UpdateCameraFPS(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
|
@ -173,9 +172,10 @@ int main(void)
|
|||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module functions definition
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed, bool crouchHold)
|
||||
// Update body considering current world state
|
||||
void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold)
|
||||
{
|
||||
Vector2 input = (Vector2){ (float)side, (float)-forward };
|
||||
|
||||
|
|
@ -237,8 +237,8 @@ void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed
|
|||
}
|
||||
}
|
||||
|
||||
// Update camera
|
||||
static void UpdateCameraAngle(Camera *camera)
|
||||
// Update camera for FPS behaviour
|
||||
static void UpdateCameraFPS(Camera *camera)
|
||||
{
|
||||
const Vector3 up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
const Vector3 targetOffset = (Vector3){ 0.0f, 0.0f, -1.0f };
|
||||
|
|
@ -261,8 +261,7 @@ static void UpdateCameraAngle(Camera *camera)
|
|||
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
|
||||
|
||||
// Rotate view vector around right axis
|
||||
float pitchAngle = -lookRotation.y -
|
||||
lean.y;
|
||||
float pitchAngle = -lookRotation.y - lean.y;
|
||||
pitchAngle = Clamp(pitchAngle, -PI/2 + 0.0001f, PI/2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
|
||||
Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,9 @@
|
|||
|
||||
#define MAX_ENVIRONMENT_ELEMENTS 5
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct Player {
|
||||
Vector2 position;
|
||||
float speed;
|
||||
|
|
@ -36,7 +39,6 @@ typedef struct EnvElement {
|
|||
Color color;
|
||||
} EnvElement;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 15 KiB |
|
|
@ -2,19 +2,23 @@
|
|||
*
|
||||
* raylib [core] example - high dpi
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] e/4
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Jonathan Marler (@marler8997) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2025 Jonathan Marler (@marler8997)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module functions declaration
|
||||
// Module Functions Declaration
|
||||
//------------------------------------------------------------------------------------
|
||||
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color);
|
||||
|
||||
|
|
@ -120,7 +124,7 @@ int main(void)
|
|||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Module functions definition
|
||||
// Module Functions Definition
|
||||
//------------------------------------------------------------------------------------
|
||||
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - gamepad input
|
||||
* raylib [core] example - input gamepad
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
@ -38,7 +38,7 @@ int main(void)
|
|||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
|
||||
|
||||
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
|
||||
Texture2D texXboxPad = LoadTexture("resources/xbox.png");
|
||||
|
|
|
|||
316
examples/core/core_input_gestures_testbed.c
Normal file
316
examples/core/core_input_gestures_testbed.c
Normal file
|
|
@ -0,0 +1,316 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - input gestures testbed
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 5.0, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2023-2025 ubkp (@ubkp)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <math.h> // Required for the protractor angle graphic drawing
|
||||
|
||||
#define GESTURE_LOG_SIZE 20
|
||||
#define MAX_TOUCH_COUNT 32
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static char const *GetGestureName(int gesture); // Get text string for gesture value
|
||||
static Color GetGestureColor(int gesture); // Get color for gesture value
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
|
||||
|
||||
Vector2 messagePosition = { 160, 7 };
|
||||
|
||||
// Last gesture variables definitions
|
||||
int lastGesture = 0;
|
||||
Vector2 lastGesturePosition = { 165, 130 };
|
||||
|
||||
// Gesture log variables definitions
|
||||
// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
|
||||
char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
|
||||
// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
|
||||
int gestureLogIndex = GESTURE_LOG_SIZE;
|
||||
int previousGesture = 0;
|
||||
|
||||
// Log mode values:
|
||||
// - 0 shows repeated events
|
||||
// - 1 hides repeated events
|
||||
// - 2 shows repeated events but hide hold events
|
||||
// - 3 hides repeated events and hide hold events
|
||||
int logMode = 1;
|
||||
|
||||
Color gestureColor = { 0, 0, 0, 255 };
|
||||
Rectangle logButton1 = { 53, 7, 48, 26 };
|
||||
Rectangle logButton2 = { 108, 7, 36, 26 };
|
||||
Vector2 gestureLogPosition = { 10, 10 };
|
||||
|
||||
// Protractor variables definitions
|
||||
float angleLength = 90.0f;
|
||||
float currentAngleDegrees = 0.0f;
|
||||
Vector2 finalVector = { 0.0f, 0.0f };
|
||||
char currentAngleStr[7] = "";
|
||||
Vector2 protractorPosition = { 266.0f, 315.0f };
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Handle common gestures data
|
||||
int i, ii; // Iterators that will be reused by all for loops
|
||||
const int currentGesture = GetGestureDetected();
|
||||
const float currentDragDegrees = GetGestureDragAngle();
|
||||
const float currentPitchDegrees = GetGesturePinchAngle();
|
||||
const int touchCount = GetTouchPointCount();
|
||||
|
||||
// Handle last gesture
|
||||
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
|
||||
lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
|
||||
|
||||
// Handle gesture log
|
||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
|
||||
{
|
||||
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode = 2; break;
|
||||
case 2: logMode = 3; break;
|
||||
case 1: logMode = 0; break;
|
||||
default: logMode = 1; break;
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
|
||||
{
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logMode = 1; break;
|
||||
case 2: logMode = 0; break;
|
||||
case 1: logMode = 3; break;
|
||||
default: logMode = 2; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
|
||||
if (currentGesture !=0)
|
||||
{
|
||||
if (logMode == 3) // 3 hides repeated events and hide hold events
|
||||
{
|
||||
if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 2) // 2 shows repeated events but hide hold events
|
||||
{
|
||||
if (currentGesture != 4) fillLog = 1;
|
||||
}
|
||||
else if (logMode == 1) // 1 hides repeated events
|
||||
{
|
||||
if (currentGesture != previousGesture) fillLog = 1;
|
||||
}
|
||||
else // 0 shows repeated events
|
||||
{
|
||||
fillLog = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
|
||||
{
|
||||
previousGesture = currentGesture;
|
||||
gestureColor = GetGestureColor(currentGesture);
|
||||
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
|
||||
gestureLogIndex--;
|
||||
|
||||
// Copy the gesture respective name to the gesture log array
|
||||
TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
|
||||
}
|
||||
|
||||
// Handle protractor
|
||||
if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
|
||||
else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
|
||||
else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
|
||||
|
||||
float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
|
||||
// Calculate the final vector for display
|
||||
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
|
||||
(angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
|
||||
|
||||
// Handle touch and mouse pointer points
|
||||
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
||||
Vector2 mousePosition = { 0 };
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if (touchCount != 0)
|
||||
{
|
||||
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||
}
|
||||
else mousePosition = GetMousePosition();
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw common elements
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||
|
||||
// Draw last gesture
|
||||
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||
|
||||
// Draw gesture log
|
||||
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||
|
||||
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||
Color logButton1Color, logButton2Color;
|
||||
switch (logMode)
|
||||
{
|
||||
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||
}
|
||||
DrawRectangleRec(logButton1, logButton1Color);
|
||||
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||
DrawRectangleRec(logButton2, logButton2Color);
|
||||
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||
|
||||
// Draw protractor
|
||||
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||
|
||||
// Draw touch and mouse pointer points
|
||||
if (currentGesture != GESTURE_NONE)
|
||||
{
|
||||
if ( touchCount != 0 )
|
||||
{
|
||||
for (i = 0; i < touchCount; i++)
|
||||
{
|
||||
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||
}
|
||||
|
||||
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Get text string for gesture value
|
||||
static char const *GetGestureName(int gesture)
|
||||
{
|
||||
switch (gesture)
|
||||
{
|
||||
case 0: return "None"; break;
|
||||
case 1: return "Tap"; break;
|
||||
case 2: return "Double Tap"; break;
|
||||
case 4: return "Hold"; break;
|
||||
case 8: return "Drag"; break;
|
||||
case 16: return "Swipe Right"; break;
|
||||
case 32: return "Swipe Left"; break;
|
||||
case 64: return "Swipe Up"; break;
|
||||
case 128: return "Swipe Down"; break;
|
||||
case 256: return "Pinch In"; break;
|
||||
case 512: return "Pinch Out"; break;
|
||||
default: return "Unknown"; break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get color for gesture value
|
||||
static Color GetGestureColor(int gesture)
|
||||
{
|
||||
switch (gesture)
|
||||
{
|
||||
case 0: return BLACK; break;
|
||||
case 1: return BLUE; break;
|
||||
case 2: return SKYBLUE; break;
|
||||
case 4: return BLACK; break;
|
||||
case 8: return LIME; break;
|
||||
case 16: return RED; break;
|
||||
case 32: return RED; break;
|
||||
case 64: return RED; break;
|
||||
case 128: return RED; break;
|
||||
case 256: return VIOLET; break;
|
||||
case 512: return ORANGE; break;
|
||||
default: return BLACK; break;
|
||||
}
|
||||
}
|
||||
BIN
examples/core/core_input_gestures_testbed.png
Normal file
BIN
examples/core/core_input_gestures_testbed.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.7 KiB |
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Reference in a new issue