[rshapes] Fix drawing circle sectors
Functions that draw a sector of a circle would keep drawing segments past a full rotation, which looked bad.
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1 changed files with 12 additions and 0 deletions
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@ -1481,6 +1481,9 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
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endAngle = tmp;
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}
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// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
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if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
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int minSegments = (int)ceilf((endAngle - startAngle)/90);
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if (segments < minSegments)
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@ -1573,6 +1576,9 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
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endAngle = tmp;
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}
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// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
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if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
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int minSegments = (int)ceilf((endAngle - startAngle)/90);
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if (segments < minSegments)
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@ -1704,6 +1710,9 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
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endAngle = tmp;
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}
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// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
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if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
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int minSegments = (int)ceilf((endAngle - startAngle)/90);
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if (segments < minSegments)
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@ -1795,6 +1804,9 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
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endAngle = tmp;
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}
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// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
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if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
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int minSegments = (int)ceilf((endAngle - startAngle)/90);
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if (segments < minSegments)
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