[rshapes] Fix drawing circle sectors

Functions that draw a sector of a circle would keep drawing segments past a full rotation, which looked bad.
This commit is contained in:
Matthew Roush 2026-08-08 23:08:32 -04:00
commit 0d9ccb8756

View file

@ -1481,6 +1481,9 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@ -1573,6 +1576,9 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@ -1704,6 +1710,9 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@ -1795,6 +1804,9 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)