Working on new audio functions...

This commit is contained in:
Ray 2016-09-08 01:03:05 +02:00
commit 0c58c1198f

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@ -910,7 +910,7 @@ RLAPI void CloseAudioDevice(void); // Close t
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
RLAPI Wave LoadWaveEx(float *data, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)