fix calls to GetRandomValue

This commit is contained in:
Bigfoot71 2025-05-10 21:45:42 +02:00
commit 0bfc37450c

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@ -64,11 +64,11 @@ int main(void)
if (bunniesCount < MAX_BUNNIES)
{
bunnies[bunniesCount].position = GetMousePosition();
bunnies[bunniesCount].speed.x = (float)GetRandomValue(-250, 250)/60.0f;
bunnies[bunniesCount].speed.y = (float)GetRandomValue(-250, 250)/60.0f;
bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240),
GetRandomValue(80, 240),
GetRandomValue(100, 240), 255 };
bunnies[bunniesCount].speed.x = (float)GetRandomRangeInt(-250, 250)/60.0f;
bunnies[bunniesCount].speed.y = (float)GetRandomRangeInt(-250, 250)/60.0f;
bunnies[bunniesCount].color = (Color){ GetRandomRangeInt(50, 240),
GetRandomRangeInt(80, 240),
GetRandomRangeInt(100, 240), 255 };
bunniesCount++;
}
}