fix calls to GetRandomValue
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9057c47904
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0bfc37450c
3 changed files with 58 additions and 58 deletions
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@ -64,11 +64,11 @@ int main(void)
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if (bunniesCount < MAX_BUNNIES)
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{
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bunnies[bunniesCount].position = GetMousePosition();
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bunnies[bunniesCount].speed.x = (float)GetRandomValue(-250, 250)/60.0f;
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bunnies[bunniesCount].speed.y = (float)GetRandomValue(-250, 250)/60.0f;
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bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240),
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GetRandomValue(80, 240),
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GetRandomValue(100, 240), 255 };
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bunnies[bunniesCount].speed.x = (float)GetRandomRangeInt(-250, 250)/60.0f;
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bunnies[bunniesCount].speed.y = (float)GetRandomRangeInt(-250, 250)/60.0f;
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bunnies[bunniesCount].color = (Color){ GetRandomRangeInt(50, 240),
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GetRandomRangeInt(80, 240),
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GetRandomRangeInt(100, 240), 255 };
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bunniesCount++;
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}
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}
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@ -53,7 +53,7 @@ int main(void)
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// Load map tiles (generating 2 random tile ids for testing)
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// NOTE: Map tile ids should be probably loaded from an external map file
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for (unsigned int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomValue(0, 1);
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for (unsigned int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomRangeInt(0, 1);
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// Player position on the screen (pixel coordinates, not tile coordinates)
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Vector2 playerPosition = { 180, 130 };
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@ -46,10 +46,10 @@ int main(void)
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for (int i = 0; i < MAX_PARTICLES; i++)
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{
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mouseTail[i].position = (Vector2){ 0, 0 };
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mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
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mouseTail[i].color = (Color){ GetRandomRangeInt(0, 255), GetRandomRangeInt(0, 255), GetRandomRangeInt(0, 255), 255 };
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mouseTail[i].alpha = 1.0f;
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mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
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mouseTail[i].rotation = (float)GetRandomValue(0, 360);
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mouseTail[i].size = (float)GetRandomRangeInt(1, 30)/20.0f;
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mouseTail[i].rotation = (float)GetRandomRangeInt(0, 360);
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mouseTail[i].active = false;
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}
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