fix calls to GetRandomValue

This commit is contained in:
Bigfoot71 2025-05-10 21:45:42 +02:00
commit 0bfc37450c
6 changed files with 58 additions and 58 deletions

View file

@ -38,17 +38,17 @@ int main(void)
for (int i = 0; i < MAX_BUILDINGS; i++)
{
buildings[i].width = (float)GetRandomValue(50, 200);
buildings[i].height = (float)GetRandomValue(100, 800);
buildings[i].width = (float)GetRandomRangeInt(50, 200);
buildings[i].height = (float)GetRandomRangeInt(100, 800);
buildings[i].y = screenHeight - 130.0f - buildings[i].height;
buildings[i].x = -6000.0f + spacing;
spacing += (int)buildings[i].width;
buildColors[i] = (Color){
(unsigned char)GetRandomValue(200, 240),
(unsigned char)GetRandomValue(200, 240),
(unsigned char)GetRandomValue(200, 250),
(unsigned char)GetRandomRangeInt(200, 240),
(unsigned char)GetRandomRangeInt(200, 240),
(unsigned char)GetRandomRangeInt(200, 250),
255};
}

View file

@ -47,9 +47,9 @@ int main(void)
for (int i = 0; i < MAX_COLUMNS; i++)
{
heights[i] = (float)GetRandomValue(1, 12);
positions[i] = (Vector3){ (float)GetRandomValue(-15, 15), heights[i]/2.0f, (float)GetRandomValue(-15, 15) };
colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
heights[i] = (float)GetRandomRangeInt(1, 12);
positions[i] = (Vector3){ (float)GetRandomRangeInt(-15, 15), heights[i]/2.0f, (float)GetRandomRangeInt(-15, 15) };
colors[i] = (Color){ GetRandomRangeInt(20, 255), GetRandomRangeInt(10, 55), 30, 255 };
}
DisableCursor(); // Limit cursor to relative movement inside the window

View file

@ -119,9 +119,9 @@ int main(void)
static Color GenerateRandomColor()
{
Color color = {
GetRandomValue(0, 255),
GetRandomValue(0, 255),
GetRandomValue(0, 255),
GetRandomRangeInt(0, 255),
GetRandomRangeInt(0, 255),
GetRandomRangeInt(0, 255),
255
};

View file

@ -29,7 +29,7 @@ int main(void)
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
int randValue = GetRandomRangeInt(-8, 5); // Get a random integer number between -8 and 5 (both included)
unsigned int framesCounter = 0; // Variable used to count frames
@ -46,7 +46,7 @@ int main(void)
// Every two seconds (120 frames) a new random value is generated
if (((framesCounter/120)%2) == 1)
{
randValue = GetRandomValue(-8, 5);
randValue = GetRandomRangeInt(-8, 5);
framesCounter = 0;
}
//----------------------------------------------------------------------------------

View file

@ -55,8 +55,8 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_R))
{
score = GetRandomValue(1000, 2000);
hiscore = GetRandomValue(2000, 4000);
score = GetRandomRangeInt(1000, 2000);
hiscore = GetRandomRangeInt(2000, 4000);
}
if (IsKeyPressed(KEY_ENTER))

View file

@ -43,7 +43,7 @@ int main(void)
SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
Color colors[10] = { 0 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomRangeInt(100, 250), GetRandomRangeInt(50, 150), GetRandomRangeInt(10, 100), 255 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -59,7 +59,7 @@ int main(void)
if (IsKeyPressed(KEY_SPACE))
{
// Recalculate random colors for the bars
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomRangeInt(100, 250), GetRandomRangeInt(50, 150), GetRandomRangeInt(10, 100), 255 };
}
// Update virtual mouse (clamped mouse value behind game screen)