Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
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1 changed files with 850 additions and 330 deletions
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@ -30,7 +30,7 @@ int main()
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Texture2D texture = CreateTexture(img, false);
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UnloadImage(img);
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SetModelTexture(&map, texture);
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SetModelTexture(&map, texture);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -51,11 +51,11 @@ int main()
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Begin3dMode(camera);
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DrawModel(map, position, 0.5f, MAROON);
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DrawModel(map, position, 0.5f, MAROON);
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGizmo(position, false);
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DrawGizmo(position);
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End3dMode();
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@ -67,7 +67,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(tex); // Unload texture
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UnloadTexture(texture); // Unload texture
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UnloadModel(map); // Unload model
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CloseWindow(); // Close window and OpenGL context
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