Comments starting with a capital letter, and some minor fixes to adhere to the convention

This commit is contained in:
Jordi Santonja Blanes 2025-10-18 14:48:49 +02:00
commit 0abc047c84
3 changed files with 14 additions and 14 deletions

View file

@ -11,11 +11,11 @@ varying vec4 fragColor;
uniform vec2 offset; // Offset of the scale
uniform float zoom; // Zoom of the scale
// NOTE: Maximum number of shader for-loop iterations depend on GPU,
// for example, on RasperryPi for this examply only supports up to 60
// For example, on RasperryPi for this examply only supports up to 60
uniform int maxIterations; // Max iterations per pixel
const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity
const float max2 = max * max; // Square of max to avoid computing square root
const float max2 = max*max; // Square of max to avoid computing square root
void main()
{
@ -28,7 +28,7 @@ void main()
float b = 0.0;
// The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function
// fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i
int iter = 0;

View file

@ -9,11 +9,11 @@ varying vec4 fragColor;
uniform vec2 offset; // Offset of the scale
uniform float zoom; // Zoom of the scale
// NOTE: Maximum number of shader for-loop iterations depend on GPU,
// for example, on RasperryPi for this examply only supports up to 60
// For example, on RasperryPi for this examply only supports up to 60
uniform int maxIterations; // Max iterations per pixel
const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity
const float max2 = max * max; // Square of max to avoid computing square root
const float max2 = max*max; // Square of max to avoid computing square root
void main()
{
@ -26,7 +26,7 @@ void main()
float b = 0.0;
// The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function
// fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i
int iter = 0;

View file

@ -14,7 +14,7 @@ uniform float zoom; // Zoom of the scale
uniform int maxIterations; // Max iterations per pixel
const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity
const float max2 = max * max; // Square of max to avoid computing square root
const float max2 = max*max; // Square of max to avoid computing square root
void main()
{
@ -27,7 +27,7 @@ void main()
float b = 0.0;
// The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function
// fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0
// Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i
int iter = 0;