Refactoring {0} to { 0 } to follow conventions (#5519)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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Maicon Santana 2026-01-29 16:30:03 +00:00 • committed by GitHub
commit 08e79a16b0
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11 changed files with 20 additions and 20 deletions

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@ -65,7 +65,7 @@ int main(void)
TextParticle textParticles[MAX_TEXT_PARTICLES] = { 0 };
int particleCount = 0;
TextParticle *grabbedTextParticle = NULL;
Vector2 pressOffset = {0};
Vector2 pressOffset = { 0 };
PrepareFirstTextParticle("raylib => fun videogames programming!", textParticles, &particleCount);