Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
parent
de7fc12be0
commit
08e79a16b0
2 changed files with 20 additions and 20 deletions
|
|
@ -113,7 +113,7 @@ int main(void)
|
|||
|
||||
// Set the text (using markdown!)
|
||||
char text[64] = "Hello ~~World~~ in 3D!";
|
||||
Vector3 tbox = {0};
|
||||
Vector3 tbox = { 0 };
|
||||
int layers = 1;
|
||||
int quads = 0;
|
||||
float layerDistance = 0.01f;
|
||||
|
|
@ -133,7 +133,7 @@ int main(void)
|
|||
Shader alphaDiscard = LoadShader(NULL, TextFormat("resources/shaders/glsl%i/alpha_discard.fs", GLSL_VERSION));
|
||||
|
||||
// Array filled with multiple random colors (when multicolor mode is set)
|
||||
Color multi[TEXT_MAX_LAYERS] = {0};
|
||||
Color multi[TEXT_MAX_LAYERS] = { 0 };
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ int main(void)
|
|||
TextParticle textParticles[MAX_TEXT_PARTICLES] = { 0 };
|
||||
int particleCount = 0;
|
||||
TextParticle *grabbedTextParticle = NULL;
|
||||
Vector2 pressOffset = {0};
|
||||
Vector2 pressOffset = { 0 };
|
||||
|
||||
PrepareFirstTextParticle("raylib => fun videogames programming!", textParticles, &particleCount);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue