Refactoring {0} to { 0 } to follow conventions (#5519)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
Maicon Santana 2026-01-29 16:30:03 +00:00 • committed by GitHub
commit 08e79a16b0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -58,7 +58,7 @@ int main(void)
int ballCount = 1;
Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed
Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd
Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
float gravity = 100; // World gravity