Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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2 changed files with 20 additions and 20 deletions
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@ -58,7 +58,7 @@ int main(void)
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int ballCount = 1;
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Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed
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Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd
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Vector2 pressOffset = { 0 }; // Mouse press offset relative to the ball that grabbedd
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float gravity = 100; // World gravity
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@ -49,8 +49,8 @@ int main(void)
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bool showPercentages = false;
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bool showDonut = false;
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int hoveredSlice = -1;
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Rectangle scrollPanelBounds = {0};
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Vector2 scrollContentOffset = {0};
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Rectangle scrollPanelBounds = { 0 };
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Vector2 scrollContentOffset = { 0 };
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Rectangle view = { 0 };
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// UI layout parameters
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