Uploaded shaders for GLSL 120
This commit is contained in:
parent
24657ca789
commit
085779707f
1 changed files with 608 additions and 0 deletions
24
examples/shaders/resources/shaders/glsl120/base.fs
Normal file
24
examples/shaders/resources/shaders/glsl120/base.fs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#version 120
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
uniform vec2 resolution = vec2(800, 450);
|
||||
|
||||
void main()
|
||||
{
|
||||
// Texel color fetching from texture sampler
|
||||
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
||||
|
||||
// NOTE: Implement here your fragment shader code
|
||||
|
||||
gl_FragColor = texelColor*colDiffuse;
|
||||
}
|
||||
Loading…
Reference in a new issue