Merge branch 'master' into master
This commit is contained in:
commit
0842aabe5c
1 changed files with 2557 additions and 769 deletions
|
|
@ -5,7 +5,7 @@
|
|||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
|
||||
*
|
||||
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
|
||||
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
||||
|
|
@ -148,7 +148,7 @@ int main(void)
|
|||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
EndMode3D(); // End 3d mode drawing, returns to orthographic 2d mode
|
||||
EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
|
||||
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE); // Clear screen background
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue