WARNING: BREAKING: RENAMED: camera.type to camera.projection
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1 changed files with 32 additions and 32 deletions
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@ -26,7 +26,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
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