Update shaders_shadowmap_rendering.c

This commit is contained in:
Ray 2026-08-08 17:03:55 +02:00
commit 079cc2df09

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@ -162,6 +162,7 @@ int main(void)
EndMode3D();
EndTextureMode();
lightViewProj = MatrixMultiply(lightView, lightProj);
// PASS 02: Draw the scene into main framebuffer, using the generated shadowmap