Updates SetGamepadVibration()

This commit is contained in:
asdqwe 2024-10-21 13:58:40 -03:00
commit 073c221b95

View file

@ -610,7 +610,7 @@ int SetGamepadMappings(const char *mappings)
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
void SetGamepadVibration(int gamepad, float low, float high, int duration)
{
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
}
@ -763,7 +763,7 @@ int InitPlatform(void)
drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected.
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output.
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id))