REVIEWED: Comments for consistency and spelling

This commit is contained in:
Ray 2026-04-27 11:34:58 +02:00
commit 06621eb3b7
10 changed files with 89 additions and 88 deletions

View file

@ -616,13 +616,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle

View file

@ -1129,7 +1129,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@ -1137,7 +1137,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@ -1151,7 +1151,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Reset mouse position within the window area before disabling cursor

View file

@ -1097,14 +1097,14 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
RGFW_window_showMouse(platform.window, false);
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
RGFW_window_captureRawMouse(platform.window, false);
@ -1116,7 +1116,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = true;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
RGFW_window_captureRawMouse(platform.window, true);

View file

@ -1227,7 +1227,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
#if defined(USING_VERSION_SDL3)
@ -1238,7 +1238,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -1247,7 +1247,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_TRUE);

View file

@ -1146,7 +1146,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
// NOTE: Using SetCursor() instead of ShowCursor() because
@ -1155,7 +1155,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
if (CORE.Input.Mouse.cursorLocked)

View file

@ -561,13 +561,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -577,7 +577,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle

View file

@ -324,13 +324,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -339,7 +339,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle

View file

@ -303,13 +303,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -318,7 +318,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle

View file

@ -913,7 +913,7 @@ void ShowCursor(void)
}
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
if (!CORE.Input.Mouse.cursorHidden)
@ -924,7 +924,7 @@ void HideCursor(void)
}
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
emscripten_exit_pointerlock();
@ -935,7 +935,7 @@ void EnableCursor(void)
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
emscripten_request_pointerlock(platform.canvasId, 1);

View file

@ -891,7 +891,7 @@ void ShowCursor(void)
}
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
if (!CORE.Input.Mouse.cursorHidden)
@ -902,7 +902,7 @@ void HideCursor(void)
}
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
emscripten_exit_pointerlock();
@ -913,7 +913,7 @@ void EnableCursor(void)
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
emscripten_request_pointerlock(platform.canvasId, 1);