Improved modules description -IN PROGRESS-
Working in modules configuration flags...
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src/physac.h
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src/physac.h
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/**********************************************************************************************
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*
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* Physac - 2D Physics library for videogames
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* Physac v1.0 - 2D Physics library for videogames
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*
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* Description: Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
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* to simluate physics. A physics step contains the following phases: get collision information, apply dynamics,
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* collision solving and position correction. It uses a very simple struct for physic bodies with a position vector
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* to be used in any 3D rendering API.
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* DESCRIPTION:
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*
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* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
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* to simluate physics. A physics step contains the following phases: get collision information,
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* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
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* bodies with a position vector to be used in any 3D rendering API.
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*
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* CONFIGURATION:
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*
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@ -37,7 +39,8 @@
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* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
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*
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* VERY THANKS TO:
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* - Ramón Santamaria (@raysan5)
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* Ramón Santamaria (@raysan5)
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*
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*
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* LICENSE: zlib/libpng
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*
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