created ImageFromChannel
Adds the possibility to extract a specific channel from an image
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examples/textures/textures_image_channel.c
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examples/textures/textures_image_channel.c
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/*******************************************************************************************
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*
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* raylib [textures] example - Retrive image channel (mask)
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
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*
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* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include <raylib.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 612;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
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Image fudesumi_image = LoadImage("resources/fudesumi.png");
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Texture2D fudesumi_texture = LoadTextureFromImage(fudesumi_image);
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Image image_red = ImageFromChannel(fudesumi_image, 0, 0.0f);
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Texture2D texture_red = LoadTextureFromImage(image_red);
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UnloadImage(image_red);
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Image image_green = ImageFromChannel(fudesumi_image, 1, 0.0f);
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Texture2D texture_green = LoadTextureFromImage(image_green);
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UnloadImage(image_green);
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Image image_blue = ImageFromChannel(fudesumi_image, 2, 0.0f);
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Texture2D texture_blue = LoadTextureFromImage(image_blue);
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UnloadImage(image_blue);
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Image image_alpha = ImageFromChannel(fudesumi_image, 3, 0.0f);
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Texture2D texture_alpha = LoadTextureFromImage(image_alpha);
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UnloadImage(image_alpha);
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Image background_image = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
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Texture2D background_texture = LoadTextureFromImage(background_image);
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UnloadImage(background_image);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Rectangle fudesumi_rec = {0, 0, fudesumi_image.width, fudesumi_image.height};
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Rectangle red_pos = { 410, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
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Rectangle green_pos = { 600, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
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Rectangle blue_pos = { 410, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
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Rectangle alpha_pos = { 600, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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DrawTexture(background_texture, 0, 0, WHITE);
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DrawTexture(fudesumi_texture, 50, 50, WHITE);
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DrawTexturePro(texture_red, fudesumi_rec, red_pos, (Vector2) {0, 0}, 0, RED);
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DrawTexturePro(texture_green, fudesumi_rec, green_pos, (Vector2) {0, 0}, 0, GREEN);
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DrawTexturePro(texture_blue, fudesumi_rec, blue_pos, (Vector2) {0, 0}, 0, BLUE);
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DrawTexturePro(texture_alpha, fudesumi_rec, alpha_pos, (Vector2) {0, 0}, 0, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(background_texture);
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UnloadImage(fudesumi_image);
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UnloadTexture(fudesumi_texture);
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UnloadTexture(texture_red);
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UnloadTexture(texture_green);
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UnloadTexture(texture_blue);
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UnloadTexture(texture_alpha);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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