created ImageFromChannel

Adds the possibility to extract a specific channel from an image
This commit is contained in:
Bruno Cabral 2024-06-25 13:26:52 -07:00
commit 0576b47320

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/*******************************************************************************************
*
* raylib [textures] example - Retrive image channel (mask)
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
*
* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include <raylib.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 612;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
Image fudesumi_image = LoadImage("resources/fudesumi.png");
Texture2D fudesumi_texture = LoadTextureFromImage(fudesumi_image);
Image image_red = ImageFromChannel(fudesumi_image, 0, 0.0f);
Texture2D texture_red = LoadTextureFromImage(image_red);
UnloadImage(image_red);
Image image_green = ImageFromChannel(fudesumi_image, 1, 0.0f);
Texture2D texture_green = LoadTextureFromImage(image_green);
UnloadImage(image_green);
Image image_blue = ImageFromChannel(fudesumi_image, 2, 0.0f);
Texture2D texture_blue = LoadTextureFromImage(image_blue);
UnloadImage(image_blue);
Image image_alpha = ImageFromChannel(fudesumi_image, 3, 0.0f);
Texture2D texture_alpha = LoadTextureFromImage(image_alpha);
UnloadImage(image_alpha);
Image background_image = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
Texture2D background_texture = LoadTextureFromImage(background_image);
UnloadImage(background_image);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Rectangle fudesumi_rec = {0, 0, fudesumi_image.width, fudesumi_image.height};
Rectangle red_pos = { 410, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle green_pos = { 600, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle blue_pos = { 410, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
Rectangle alpha_pos = { 600, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
DrawTexture(background_texture, 0, 0, WHITE);
DrawTexture(fudesumi_texture, 50, 50, WHITE);
DrawTexturePro(texture_red, fudesumi_rec, red_pos, (Vector2) {0, 0}, 0, RED);
DrawTexturePro(texture_green, fudesumi_rec, green_pos, (Vector2) {0, 0}, 0, GREEN);
DrawTexturePro(texture_blue, fudesumi_rec, blue_pos, (Vector2) {0, 0}, 0, BLUE);
DrawTexturePro(texture_alpha, fudesumi_rec, alpha_pos, (Vector2) {0, 0}, 0, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(background_texture);
UnloadImage(fudesumi_image);
UnloadTexture(fudesumi_texture);
UnloadTexture(texture_red);
UnloadTexture(texture_green);
UnloadTexture(texture_blue);
UnloadTexture(texture_alpha);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}