Small code tweaks
This commit is contained in:
parent
8692c49511
commit
055d8927cc
3 changed files with 5 additions and 5 deletions
|
|
@ -4,8 +4,8 @@
|
|||
*
|
||||
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
|
||||
* OpenGL 1.1 - Direct map rl* -> gl*
|
||||
* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render
|
||||
* OpenGL ES 2 - Same behaviour as OpenGL 3.3+
|
||||
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
|
||||
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
|
|
@ -3061,8 +3061,6 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
|
|||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
static void TraceLog(int msgType, const char *text, ...)
|
||||
|
|
|
|||
Loading…
Reference in a new issue