Add oculus simulator (in case device is not detected)
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1 changed files with 178 additions and 94 deletions
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@ -362,7 +362,7 @@ void UpdateOculusTracking(void); // Update Oculus Rift tracking (posi
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void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
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void BeginOculusDrawing(void); // Begin Oculus drawing configuration
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void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
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bool VrEnabled(void); // Track stereoscopic rendering
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bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready
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#ifdef __cplusplus
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}
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