Add oculus simulator (in case device is not detected)

This commit is contained in:
raysan5 2016-06-21 13:49:13 +02:00
commit 03d9583b94

View file

@ -607,14 +607,15 @@ void Begin3dMode(Camera camera)
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
if (VrEnabled()) BeginOculusDrawing();
if (IsOculusReady()) BeginOculusDrawing();
}
// Ends 3D mode and returns to default 2D orthographic mode
void End3dMode(void)
{
if (VrEnabled()) EndOculusDrawing();
else rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
if (IsOculusReady()) EndOculusDrawing();
rlglDraw(); // Process internal buffers (update + draw)
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack